Best realistic cars ONLY in terms of physics and FFB

Discussion in 'General Discussion' started by dadaboomda, Aug 22, 2017.

  1. avenger82

    avenger82 Registered

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    Like what?
     
  2. vegaguy5555

    vegaguy5555 Registered

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    You're talking about negative movements in a motion rig. I agree.
     
  3. Joe

    Joe Registered

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    @Lazza
    In terms of feel on a motion sim, agree that is very subjective.
    My front two actuators for chassis 2dof motion (chassis roll and pitch), with which is also fed heave data from CG vertical g. This maybe questionable. I checked telemetry data of LF_rideHeight and RF_rideHeight, and then I did 2nd derivatives to obtain the LF_vertical-g and RF_vertical-g data and plot them to compare the CG vertical g telemetry data, there are quite diff, though.
    I will think it makes a sense to use calculated LF_vertical-g and RF_vertical-g values to feed the front two actuators for heave, respectively. Thus, I have all three g fed (lat/long/vertical) to have chassis roll and pitch, and vibration. Some ones think to feed jerk data too....
     
  4. Joe

    Joe Registered

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    this could be true. I talked to xSim folks that the min/max settings (I referred to Dynamic Range Compression settings) actually can be altered per car, but within ranged only +/-50% of sets for the game:
    https://www.xsimulator.net/community/threads/simtool-tuning-center-and-profile-edit-questions.13454/
    Help a little here but I wish can go beyond 50%.
     

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