[REL] rfDynHUD for rFactor 2. Version: 1.600. Release date: 14.09.2014

Discussion in 'Other' started by DA, Sep 16, 2014.

  1. DA

    DA Registered

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    Hey dude. Give me image with this error. Anyway all problem only with you game. :) Be smart. Check message Jeepy about trackmap.dll. ;)

    Marc Collins, what problem mate? Simple wait 64bit. -_-
     
  2. Marc Collins

    Marc Collins Registered

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    I think it's just a language issue. No problem for me--I am waiting.
     
  3. MOD43

    MOD43 Registered

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    Yep I checked and I don't have a trackmap.dll

    The message I get when I try to launch the game is the following

    Core component CoreUI v1.0 is missing, invalid or damaged.
    Unable to continue, Please reinstall rfactor 2

    I did a full reinstall and it does not fix this issue. I then unchecked the use 32 bit executable on 64 bit system and I can launch the game and run it fine but obviously without this great plugin unfortunately.
     
  4. McLeo

    McLeo Registered

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    News of 64bits?
     
  5. Ho3n3r

    Ho3n3r Registered

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    Great work. However, it gives an "rfactor 2 has stopped working error" when I exit the game now, for some reason. Without this plugin, it doesn't happen.

    Also, it's like my FPS is reduced to like 40 or 50, even though with CTRL+F it shows like 150 FPS. Without rFDynhud, it is really smooth, even with Trackmap.
     
  6. sjbaraki

    sjbaraki Registered

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    View attachment 15495

    I get this every time i try and open the editor. Anyone know what's wrong? I can't figure it out.
     
  7. SmashingPants67

    SmashingPants67 Registered

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    Sorry for digging, just saying that rF2 is now 64-bit only, so this plugin won't work until a 64-bit version is released.
     
  8. Lazza

    Lazza Registered

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    This is also dx9 only, so it already doesn't work with current rF2 versions. Completely pointless necro.
     
  9. Marcel Offermans

    Marcel Offermans Registered

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    I don't think Marvin, who did most of the work on rFDynHUD is still simracing or developing this plugin. It indeed would not run as is on DX11 anyway, like @Lazza correctly pointed out. The whole sourcecode is available on Github though, if there's anyone around that wants to fork and update it.
     
    Corti and Ho3n3r like this.

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