[REL] DATSUN BLUEBIRD SSS

Discussion in 'Vehicles' started by dazzer, Jul 14, 2018.

  1. Flatspotter

    Flatspotter Registered

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    Great car, fantastic job! A couple of requests: can you make the side mirrors independently adjustable? Also, the engine sound is biased to the left. Can you center it more? Otherwise, amazing! Thanks for all your hard work!
     
  2. dazzer

    dazzer Registered

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    is half correct, since both ailerons should be blocked
     
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  3. t0p5ecret

    t0p5ecret Registered

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    Shouldn't it be a little left hand biased in a right hand drive race car?
     
  4. Flatspotter

    Flatspotter Registered

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    Sure, but it's a lot biased to the left, which make it distracting.
     
  5. dazzer

    dazzer Registered

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    I'll review the theme about the mirrors and sound, thanks :)
     
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  6. Flatspotter

    Flatspotter Registered

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    Thank you! By the way, I'm running 5.1 speakers. I don't know if that makes a difference.
     
  7. Mauro

    Mauro Registered

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    thanks for wings setup fix
     
  8. dazzer

    dazzer Registered

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    I launched a small update, the mirrors are corrected as well as several other things in the physical, I thought about implementing the new IBL material, but after trying it I was not very convinced with the results, I would like to know what they think about the IBL theme.
     
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  9. Mauro

    Mauro Registered

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    this car and Ibarra is an awesome combo :)
    and engine.... is one of the best engine sounds on rf2

    2 little things:
    - i notice that rear camber is locked
    - is it normal that brake pressure range could be set from 90% to 246%?
     
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  10. t0p5ecret

    t0p5ecret Registered

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    Great update mate had a quick run in them last night.
     
  11. dazzer

    dazzer Registered

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    I will write it down in the list of things to be solved, thanks for the notice
     
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  12. JimmyT

    JimmyT Registered

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    @dazzer , Mate this is sooo much fun. The AI are smashing me at the moment so I obviously need more practice but I'm having a blast trying to keep up.
    A big T H A N K - Y O U
    Oh, and keep up the good work.
     
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  13. Mauro

    Mauro Registered

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  14. dazzer

    dazzer Registered

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  15. hitm4k3r

    hitm4k3r Registered

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    First of all, thank you very much for this awesome piece of content and your ongoing efforts to improve the mod. I started using your old 70s touring mod some time ago and it was lots of fun, so it is nice to see it improved even more, especialy with stuff like working wipers, rain and damage shaders. The scratches and dents make it just so much more life like :)

    The FFB is great, the handling is great and the sounds are some of the best when it comes to internal and external sounds, let alone the cars idling in the pit lane. I just spent ten minutes after a wet race at historic imola watching the drops falling into the puddles while listening to this wonderful idle sound.

    Besides the things, that allready have been mentioned, there are two things that would make this mod perfect, so prepare for some nitpicking (that's just how good the mod allready is :)).
    First of all I would like to see a historic driver model in the cars, so propably from the Dissenter or the 70s F1 cars. I think The Celicia GTO mod uses this, so maybe you can get help from them or S397. The other little thing I would like to see improved are the dash instruments. I know, graphics aren't everything, but a few more polys to give those a round shape shouldn't hurt. Especialy for people playing with lower FOV or VR this should give some pleasent improvments. AI seems pretty fast aswell, but maybe I just need more practice with the car. Fantastic wotk so far. I hope you can get the new PBR stuff to work at one point, that would be the icing on the cake.
     
  16. dazzer

    dazzer Registered

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    good annotations, I will take them into account for the next update
     
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  17. Boomer20

    Boomer20 Registered

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    Very fun cars to drive, once you work out the right AI strength which for me was around 80% they are an absolute blast to race with, watching back on the replay is great to watch the AI charge through the field and have very little trouble dicing with each other. Even had my win stolen by the a guy that was in 4th place at the start of the lap :).
    I'll second hitm4k3r's comment on the sounds, very easy to just sit in the pit menu and listen to the cars run down the straight.

    With the dash instruments, is it just me or does only one of them work currently, none of the needles move bar the RPM needle and the RPM instrument is unreadable, its just scratches and grey colour for me (edit: I jumped the gun, was running the 0.1.4 version, since updating to 0.1.5 the rpm is readable).

    Looking forward to your improvements and the rest of the cars, love the little touring cars!
     
    Last edited: May 8, 2019
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  18. dazzer

    dazzer Registered

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    trying more things and cars ...
    (sorry for the bad resolution)
    20190509015807_1.jpg
     
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  19. I_Bellett

    I_Bellett Registered

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    Good.
    If possible, changing to a tachometer with a pitch of up to 12000 rpm made by Smith further enhances the atmosphere as a racing car at that time.
    img_0082.jpg
     
  20. dazzer

    dazzer Registered

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    perfect! :D
     
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