my problem is very simple I can not find L2IBLCARBODY in 3dsmax, update the contents of 3dsmax with the new content the studio397, but I can not find the shader
I noticed this as well and while you can use the overwrite by using carbody with rain and damage, the documentation states to use L2IBLCARBODY as a shader. I've also have had problems with the mapper in the material editor, the metallic flakes and bake tool.
You will have to use the material editor in the documentation to reassign the textures for L2IBLCARBODY but it doesn't appear to work with the regions like I would have thought like the official content vehicles seem to.
The problem is that I can not find the shader, as you can see in the image I have IBL shaders, but not the L2IBLCARBODY that indicates the official documentation
Yeah that is the same problem, I posted in the April roadmap and messaged but I haven't received anything back. Currently I am just assigning the carbody with rain and damage shader and then going into dev mode and assigning it there. http://localhost:5397/materialeditor/index.html#/
I can't get flakes or the baker to work either. I was able to in a test back in December, but not anymore.
I'm having complications with the .json file, I have no idea what that file should contain and there is no explanation in the documentation. within the .veh modify the following DefaultLivery = "DATSUN_510_12.DDS" MaterialOverride = "DATSUN_510_12_BaseMat.json" PS: when loading the car with the modified .veh as I said before the game closes immediately