[WIP] PIXSIM Tweets

Discussion in 'Locations' started by pixsim, Nov 10, 2015.

  1. FrC

    FrC Registered

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    why did you suppress brake indications?? is it like that in reality?
    Quick test last evening, no problem for me. it's a very good job, thank you so much

    I think I'll buy you a beer on paypal :)
     
  2. pixsim

    pixsim Registered

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    Hi Frc, you think I have forgot brake indications ? perharps, could you take a picture to see where I have miss one.
    I have pushed a new version on steam, I hope without pb
     
    Last edited: Apr 13, 2019
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  3. Krevett62

    Krevett62 Registered

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    I was still crashing using this updated version so I deleted it and downloaded the updated version from steam today (04/13) and now it works loaded the track 5 times in a row with different cars and settings no more crash so good job ;)
     
  4. pixsim

    pixsim Registered

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    great great :cool::cool:
     
  5. vitto

    vitto Registered

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    also for me this steam workshop version works! Many thanks :D
     
  6. FrC

    FrC Registered

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    Hi Pixsim,
    More detail in french, it's easier for me, sorry.
    j'avais en tête qu'il y avait des repères de freinage (ou d'apex) une sorte de piquet rouge. mais ma mémoire me joue peut être des tours! :)
    sinon, j'ai une texture qui clignote, après la passerelle dunlop à gauche, sous la pancarte Pixsim, la texture du rail.
    Et enfin, j'ai fait un départ lancé, les voitures sont empilés en face des vieux stands. mais le départ fonctionne quand même.
    j'utilise la dernière version, MaJ aujourd'hui.

    In my head, it was red marks for break distances or apex, but maybe it's a mistake
    I have a flashing texture after Dunlop gate, on left, juste under "Pixsim"
    little mistake during launched start, all cars at the same place, but it work anyway
    I use the last update.

    Many thanks for this track
     
  7. pixsim

    pixsim Registered

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  8. juanchioooo

    juanchioooo Registered

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  9. FrC

    FrC Registered

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    Many thanks, I will test it soon, maybe friday evening ;)

    @pixsim
    Quick test this morning before holidays, flashing texture is corrected
    More time to test one week later.
    Thanks for your great job!
    Bye
     
    Last edited: Apr 19, 2019
  10. pixsim

    pixsim Registered

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    thanks FRC, new update on steam
     
  11. Sebastien Sestacq

    Sebastien Sestacq Registered

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  12. DrivingFast

    DrivingFast Registered

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    @pixsim

    Hello.

    Can we have news about Charade please ?

    This track has a particularly interesting layout, really.

    In addition it is beautiful.

    Merci!
     
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  13. pixsim

    pixsim Registered

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    hello DrivingFast
    Sorry, I was little bit busy with my normal life :). I have restarted the modding two weeks ago, And I'm working on a another project.
     
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  14. juanchioooo

    juanchioooo Registered

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    I hope and I'm glad you're recovered and ready to fight:);)
     
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  15. Mauro

    Mauro Registered

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    someone on discord has find this 01-2019 old wip video:

     
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  16. DrivingFast

    DrivingFast Registered

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    I don't think its Rf2, thats not the same sky.
     
  17. Juergen-BY

    Juergen-BY Registered

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    Sure, its rF2...
     
  18. DrivingFast

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    Ok, but I have never seen this type of clouds in RF2 ??
     
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  19. davehenrie

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    The sky was cut drastically during the period dx11 arrived in an attempt to increase overall fps.
     
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  20. Flatspotter

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    Is Charade dead (I hope not!)?
     
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