Pau circuit

Discussion in 'Wish Lists' started by Nitrometh, May 18, 2018.

  1. philrob

    philrob Registered

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    Pau Release
    i have reworked the R07 conversion by Corti, some of the fixes are:
    DX11/Albedo textures, added shadows, fixed tree and armco alphas, changed lighting, rf2 scn/gdb/tdf/aiw, Rroad
    reworked AIW to help AI at sharp corners/chicanes, also eased corner at chicane, new lods.
    and much more i have forgotten.
    Shows in game as Aquitania.
    http://www.mediafire.com/file/uzjld9j49vdeld1/Pau.rar
     
    Last edited: Jun 18, 2018
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  2. bobbie424242

    bobbie424242 Registered

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    Great work ! Tested and approved with a few laps with the Civic BTCC.
    At night (tried 7am) some track side objects are flickering black.
    Here's a few screenshots at 6pm: GRAB_107.JPG

    GRAB_106.JPG

    GRAB_100.JPG

    GRAB_102.JPG

    GRAB_104.JPG



    GRAB_110.JPG
     

    Attached Files:

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  3. SPASKIS

    SPASKIS Registered

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    Very nice pictures. I find the asphalt texture too grainy to put a "but".
     
  4. philrob

    philrob Registered

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    Lovely pics, never noticed the grainy asphalt till those pics........
     
  5. bobbie424242

    bobbie424242 Registered

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    Also, screenshots taken with a bit extreme and dramatic lighting (6pm), graphics maxed out @ 4K.
     
  6. Nitrometh

    Nitrometh Registered

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    Thank you very much. Couldn't be happier :)
     
  7. bobbie424242

    bobbie424242 Registered

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    Testing with the GTE Porsche, I found 2 invisible bumps on the track, shown on these screenshots.
    The location is at the car with not all wheels on the ground at the pedestrian pathway in both cases.

    GRAB_112.JPG

    GRAB_113.JPG
     
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  8. bobbie424242

    bobbie424242 Registered

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    Another issue: with a grid of 12 GTE they have a tendency to cause a massive crash (accident) and a FCY after lap 1, just at the end of the long straight. Other than that the Porsche handles perfect on this track :)
     
  9. philrob

    philrob Registered

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    bobbie
    i will take another look at these areas and see what i can find.
     
    Last edited: Jun 20, 2018
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  10. Fanapryde

    Fanapryde Registered

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    Great to see this fun track appearing in rF2.
    Thanks for reworking... ;)
     
  11. t0p5ecret

    t0p5ecret Registered

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    Did you ever get a chance to look at those invisible bumps?
     
  12. philrob

    philrob Registered

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    Last edited: Apr 9, 2019
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  13. John_GEAR

    John_GEAR Registered

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    Hi philrob,
    If I may add 1 further request:

    The pit lane exit line does not match the actual pit lane exit where you can release the limiter. It is 2 meters further down.
    Can you please match up the exit line with the lights so we can use it for online racing?
     
    Last edited: Nov 6, 2023
  14. philrob

    philrob Registered

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    john_gear
    we released this track in in 2018 with a small update in 2019, i dont even have it on my PC.So i am sorry i cannot help you, please feel free to open it up and do it yourself, no problem.
    Or ask around on here for somebody who still has it, good luck.
     
  15. John_GEAR

    John_GEAR Registered

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    Understood. Thanks for your reply :)
    Sadly, I don't have the skills to do that.

    Is there anyone here who can adjust the pitlane exit line to match the exit lights and re-upload it here?
    I'm planning to use this track for a WTCC online series.
     
    Last edited: Nov 7, 2023
  16. dav_0075

    dav_0075 Registered

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  17. Corti

    Corti Registered

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  18. John_GEAR

    John_GEAR Registered

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    Thank you very much Corti!
    The pit lane exit now matches up with the pit exit lights and line on the tarmac. Thanks for taking the trouble to fix it :)

    If someone were to get a pit lane speeding penalty because of it, I would have to pay for that member's PTSD therapy ...
     
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  19. DJCruicky

    DJCruicky Registered

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    Not a bad track at all, very fun. Thank you.

    I did encounter this cut warning on every lap but. Hope I don't need PTSD therapy :D
     
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  20. Corti

    Corti Registered

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    New update. Same link
    Changelog v1.56
    - New texture for garage zone & pavements and some other areas of the circuit
    - aiw modified to solve cutting areas
     

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