Pau Release i have reworked the R07 conversion by Corti, some of the fixes are: DX11/Albedo textures, added shadows, fixed tree and armco alphas, changed lighting, rf2 scn/gdb/tdf/aiw, Rroad reworked AIW to help AI at sharp corners/chicanes, also eased corner at chicane, new lods. and much more i have forgotten. Shows in game as Aquitania. http://www.mediafire.com/file/uzjld9j49vdeld1/Pau.rar
Great work ! Tested and approved with a few laps with the Civic BTCC. At night (tried 7am) some track side objects are flickering black. Here's a few screenshots at 6pm:
Testing with the GTE Porsche, I found 2 invisible bumps on the track, shown on these screenshots. The location is at the car with not all wheels on the ground at the pedestrian pathway in both cases.
Another issue: with a grid of 12 GTE they have a tendency to cause a massive crash (accident) and a FCY after lap 1, just at the end of the long straight. Other than that the Porsche handles perfect on this track
t0p5ecret, we did take a further look at Pau, if i remember the problem was the crossings which were lowered to stop the cars hitting them. Here is the link to the last version. https://www.mediafire.com/file/bh56fagpz7zn4av/aquitania1.5.rar/file
Hi philrob, If I may add 1 further request: The pit lane exit line does not match the actual pit lane exit where you can release the limiter. It is 2 meters further down. Can you please match up the exit line with the lights so we can use it for online racing?
john_gear we released this track in in 2018 with a small update in 2019, i dont even have it on my PC.So i am sorry i cannot help you, please feel free to open it up and do it yourself, no problem. Or ask around on here for somebody who still has it, good luck.
Understood. Thanks for your reply Sadly, I don't have the skills to do that. Is there anyone here who can adjust the pitlane exit line to match the exit lights and re-upload it here? I'm planning to use this track for a WTCC online series.
@John_GEAR try this - relocation of the garage spaces and eliminated 3 garage spaces and a pit stop for team 13 that were after the traffic light. I changed the texture of the path and darkened the rest. (Informal update. Only for testing or to use in your championship) https://mega.nz/file/rno1BRSI#ARgQCo5W5gvV6Es3H2jrr_FzfexguXXe7yIaCjWGw2E
Thank you very much Corti! The pit lane exit now matches up with the pit exit lights and line on the tarmac. Thanks for taking the trouble to fix it If someone were to get a pit lane speeding penalty because of it, I would have to pay for that member's PTSD therapy ...
Not a bad track at all, very fun. Thank you. I did encounter this cut warning on every lap but. Hope I don't need PTSD therapy
New update. Same link Changelog v1.56 - New texture for garage zone & pavements and some other areas of the circuit - aiw modified to solve cutting areas