Released NEW! GT3 Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Oct 17, 2017.

  1. bhendrik

    bhendrik Registered

    Joined:
    Mar 22, 2014
    Messages:
    205
    Likes Received:
    79
    they have done something else with the Bentley. The ai driven bentleys are now fast, the fastest i would say, of all the ai cars. They were with a talent file of 1oo speed dead last before this update. Big thumbs up!!!
     
    Neptune Zone likes this.
  2. Neptune Zone

    Neptune Zone Registered

    Joined:
    Aug 26, 2018
    Messages:
    7
    Likes Received:
    3
    I wouldn't say the fastest, but I agree they improved a lot and can keep up with the others pretty well.

    The Mercedes AI's performance has been improved too, although they are mostly the slowest of the GT3 AIs.
     
    bhendrik and muzikant like this.
  3. bhendrik

    bhendrik Registered

    Joined:
    Mar 22, 2014
    Messages:
    205
    Likes Received:
    79
    Yes, the Merc’s ai still tend to understeer and full lock going in to corners.
     
    Neptune Zone likes this.
  4. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    obviously the AI can't understand the ffb of the Merc any more than the rest of us....
     
    tlsmikey and Marisa like this.
  5. Christopher Elliott

    Christopher Elliott Registered

    Joined:
    Jul 31, 2014
    Messages:
    4,551
    Likes Received:
    7,538
    Latest GT3 Pack updates:

    - Added a support for BaseMat.JSON in all default VEH files.
    This will help avoid issues when making custom skins in an 'update rfcmp' (Note: this is mostly for league use and more info will be added to our user guide pages)

    Important note: All previously created custom teams in Tuning/Showroom will need to be re-created based off a current car from the list. We apologize for this inconvenience.

    Radical RXC GT3
    v2.53

    Bentley Continental GT3
    v2.53

    Callaway Corvette C7 GT3-R
    v2.49

    Mercedes AMG GT3
    v2.51
    - Added 'A1 eSports' livery

    McLaren 650S GT3
    v2.43
     
    Last edited: Apr 28, 2019
    mr.Sw1tchblade, Travis, lagg and 6 others like this.
  6. Vevex

    Vevex Registered

    Joined:
    Jan 21, 2012
    Messages:
    38
    Likes Received:
    172
    Are you sure ?
    McLaren 650S GT3
    v2.43
    Radical RXC GT3
    v2.53
    after update for my side
     
  7. Christopher Elliott

    Christopher Elliott Registered

    Joined:
    Jul 31, 2014
    Messages:
    4,551
    Likes Received:
    7,538
    good catch thanks :) corrected it
     
  8. jayarrbee36

    jayarrbee36 Registered

    Joined:
    May 9, 2016
    Messages:
    658
    Likes Received:
    2,359
    Slightly annoyed that this update has broken a race replay I wasn't finished with. The actual GT3 pack cars (and Challengers/Endurance Pack cars, also updated) are no longer loaded. Every car is displayed as the first in my installed list - the black AC Cobra.

    I don't suppose there's any way around this?
     
  9. D.Painter

    D.Painter Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,039
    Likes Received:
    2,341
    Important note: All previously created custom teams in Tuning/Showroom will need to be re-created based off a current car from the list. We apologize for this inconvenience.

    Already done this once!!! What's the deal with this? A good explanation for the constant change to veh names would be appreciate.
     
    Last edited: Apr 28, 2019
  10. davehenrie

    davehenrie Registered

    Joined:
    Jul 6, 2016
    Messages:
    7,454
    Likes Received:
    4,369
    Problem: Not all new PBR skins appearing in game, especially for AI cars. Several solutions have already been tried, including one that required changes to previously completed skins.
    Result: Another hopeful solution but one that does require another visit by painters to already completed products.
    A process that one painter has already investigated and released an update.
    Opinion: I can't paint a lick, I can't critique the amazing work done by folks such as you. But fixing things sometimes means issues must be re-thought and that can often break previous solutions. Based on previous 'solutions' there is no guarantee this will be the final breakage. Fingers crossed tho. We do need, however, to find a way to indicate if a skin is now compliant or outdated. This is going to be a confusing time I suspect.
     
    Emery and Hazi like this.
  11. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    today I went into a server of lemans with gt3, with the porsche gt3, some porsche I could imagine empty of fuel 297 km in the middle of straight, I with wing 1 reached 292 at the end of straight empty of fuel, the porsches that were slower the red led of the speedometer came to the end, in the fast porsches was a little more than half but did not reach the end ......... someone can explain me if so were the same GT3, there is no option to change the box changes, what is the reason?
     
  12. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    I went with wing 1, reached 292 km / h at the end of straight, empty of fuel, not in the middle of straight like the second image, on the same server,the red led reaches the end in the slow porsche, in the fast porsche the red led remains before the 7000 RPM bar

    GRAB_007.JPG GRAB_005.JPG GRAB_006.JPG
     
  13. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
  14. Claudio Souza

    Claudio Souza Registered

    Joined:
    Jun 28, 2017
    Messages:
    17
    Likes Received:
    4
    a few days ago, I joined a server and saw a m8 reaching 319 at the end of the straight, it puzzled me, but then I discovered that the guy was in a p2 and for me he appeared with an m8, it seems the same error hj with you, the cars reached that speed (297km / h), they were the norm (p3). This is conflict caused by some skin pack
     
    juanchioooo likes this.
  15. Vance Le Garde

    Vance Le Garde Registered

    Joined:
    Oct 5, 2010
    Messages:
    223
    Likes Received:
    31
    Chris ,

    Is it possible to be able to include our custom teams into the std cazr pack if we can send you the files for them before the next update as when racing these cars and re creating the addon teams updates gets a bit annoying as you always have extra files or lines inside the vehicle files and we have to also work out how to re create the features you have added to our custom teams files ???

    Thanks in advance.
     
    Mister Bronze likes this.
  16. Vance Le Garde

    Vance Le Garde Registered

    Joined:
    Oct 5, 2010
    Messages:
    223
    Likes Received:
    31
    And also some notice that an update is coming would be great ;)
     
  17. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    I think it was only GT3, but I could be wrong
     
  18. juanchioooo

    juanchioooo Registered

    Joined:
    May 16, 2016
    Messages:
    2,242
    Likes Received:
    1,649
    confirmed, you're right, there was p3,but in the image the interior car is clear that it is a porsche gt3
     
    Last edited: Jul 8, 2019
  19. Vance Le Garde

    Vance Le Garde Registered

    Joined:
    Oct 5, 2010
    Messages:
    223
    Likes Received:
    31
    So the multicar system needs few tweaks to make sure each make and model has its own multicar model to pre load so drivers can join as they do now but see a relatively similar basic model of what they are really driving.
     
  20. Brack Jabham

    Brack Jabham Registered

    Joined:
    Oct 5, 2010
    Messages:
    585
    Likes Received:
    347
    Nice idea. Vance. Also if you need help with managing your skin packs, get in touch (although I agree it should not be this hard) S397 should actually make sure that new JSON files actually look like they should (and currently we have to manually edit them) - what a waste of time for all of us @Marcel Offermans
     
    Vance Le Garde likes this.

Share This Page