When i try to setup my custom steering controller i cant get proper calibaration of the steeringinput. My controller uses a seperate axis for left and the right. In rFactor 1 it's no problem and works flawless. One input-axis to the left and one input-axis for the right. But with rF2 i get full range control to the left and the right is basically on/off. I select left - and go left, axis get recognized, same for the right. But as soon as it's setup, only the left side will work properly. No way to get a proper center. The center just goes all the way to right. While there is a super clear input, with no noise at all. Anybody have an idea?
I haven't tried to play with this sort of thing before, but it seems bugged. I can't assign Steer Right properly at all - it's just a digital switch. I can only assign steer left, and then it wants to use the entire axis. If I assign a steer right before or after (on a different axis) it's a switch. There appears to be an assumption being made that steering will be on a single axis. Interesting if rF1 didn't make that assumption.
Was affraid this was not just a bug, but a shortcoming. Probably need to redesign my great working controller. Would it be possible to edit the controller json to still work with it? If anybody knows how...
I had a quick go at editing the axis properties in the controller json without luck, maybe there's a trick in there. It didn't look promising the way the axes functioned in the game though.
Tried with some programs to combine 2 joystick axis, it works fine as a vjoy virtual axis. But when calibrating it sees the real controller first. Ignoring the vjoy axis. I hate is when great working features get binned with program updates. Anyhow i fixed it.. Used UCH with vjoy. Made a combined 2 axis to 1 vjoy - x axis. Also made a mouse to vjoy axis on the same channel. So for detecting the axis i used the mouse. As soon as it was detected i deleted the mouse-to-axis> Leaves me with the normal virtaul axis working great. Bit of a workaround, but i dont need to resdign my controller. Now see if the DEV's want to supported 2 axis steering again. Maybe just a switch in the legacy coding.