How to set up steeringcontroller with 2 seperate axis L/R

Discussion in 'Technical & Support' started by Richard Hessels, Mar 29, 2019.

  1. Richard Hessels

    Richard Hessels Member

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    When i try to setup my custom steering controller i cant get proper calibaration of the steeringinput.
    My controller uses a seperate axis for left and the right.
    In rFactor 1 it's no problem and works flawless. One input-axis to the left and one input-axis for the right.
    But with rF2 i get full range control to the left and the right is basically on/off.
    I select left - and go left, axis get recognized, same for the right.
    But as soon as it's setup, only the left side will work properly.
    No way to get a proper center. The center just goes all the way to right.
    While there is a super clear input, with no noise at all.
    Anybody have an idea?
     
  2. Lazza

    Lazza Registered

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    I haven't tried to play with this sort of thing before, but it seems bugged. I can't assign Steer Right properly at all - it's just a digital switch. I can only assign steer left, and then it wants to use the entire axis. If I assign a steer right before or after (on a different axis) it's a switch.

    There appears to be an assumption being made that steering will be on a single axis. Interesting if rF1 didn't make that assumption.
     
  3. Richard Hessels

    Richard Hessels Member

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    Was affraid this was not just a bug, but a shortcoming. Probably need to redesign my great working controller.

    Would it be possible to edit the controller json to still work with it? If anybody knows how...
     
  4. Lazza

    Lazza Registered

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    I had a quick go at editing the axis properties in the controller json without luck, maybe there's a trick in there. It didn't look promising the way the axes functioned in the game though.
     
  5. Richard Hessels

    Richard Hessels Member

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    Tried with some programs to combine 2 joystick axis, it works fine as a vjoy virtual axis.
    But when calibrating it sees the real controller first. Ignoring the vjoy axis.
    I hate is when great working features get binned with program updates.

    Anyhow i fixed it..

    Used UCH with vjoy. Made a combined 2 axis to 1 vjoy - x axis.
    Also made a mouse to vjoy axis on the same channel.
    So for detecting the axis i used the mouse.
    As soon as it was detected i deleted the mouse-to-axis>
    Leaves me with the normal virtaul axis working great.

    Bit of a workaround, but i dont need to resdign my controller.
    Now see if the DEV's want to supported 2 axis steering again.
    Maybe just a switch in the legacy coding.
     
    Last edited: Mar 30, 2019

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