I am converting a track from Rfactor 1 but when i start the race the ai cars dont move and there`s a full yellow course. If i let the AI drive my car they can drive it normally. Tried to create the AI from scratch but the same problem is happening. Any ideas to help me? Thanks.
Found the problem. The AI cars dont have fuel to start. If i disable fuel usage they start just fine. Does anyone know how to fix it?
In the HDV file of the mod are some entries with that you can define it. For example the lines FuelRange= FuelSetting= With that you can set the fuel with that the AI starts. Here is what the SkipBarber uses: FuelRange=(4, 1, 26) FuelSetting=24 That means that the tank has 28 liters fuel filled at the start (4 + 24). And each click in the menu adds 1 Liter. The max. capacity is 29 Liter (4 + (26-1)). Edit this to your needs. You can also define the Pitstop refuelings and how many pitstops can be done with some other lines.
Just to make clear what Bernd has said, the first available FuelSetting is 0. In the example above that would give you 4 + (1 x 0) = 4 litres. With 26 available settings the maximum FuelSetting is 25, giving you 4 + (1 x 25) = 29 litres.
Thanks but the mod (Skip) works fine on all other tracks. Not a good idea to change all the mods hdv too since some original ones are encrypted. Must be something else on the aiw?
Maybe in the AIW file, your value for the FuelUse= is much too high. But it can be caused by other things, like overlapping corridors of pit and main path or others. It's hard to say without to have the whole track. If you want, you can upload the track and send me a download link by private conversation. When i have the track, i'm pretty sure that i can help you.