Part 3 from here: https://docs.studio-397.com/users-guide/how-to-paint-a-car-with-the-new-material-system
It works... (Für den Export is es besser, du erstellst einen Virtual Ride-Ordner und zipst diesen zusammen mit der dazugehörigen *.rcd Datei. Dann müssen andere das nur in den Porsche-Ordner packen und fertig ist die Wurst...)
Yes, this is changable. But if you don't have a region file with different material-parts it make no sense, cause everything will change...
A few minutes ago the old GT3 cars were updated to the new PBR shader standard. So you have to rework your skins. Enjoy it. Now I can finalize the Green Hell Beast "Black Falcon AMG)
Hey guys, while I'm working on the AMG for my livery pack I've detected that the front splitter not have been marked in the wireframe. With the nice "Color Grid" tool which @FuNK! have created, I could locate the area and hopefully this will help you: Color Grid Post: https://forum.studio-397.com/index.php?threads/using-a-color-grid-for-painting-skins.62095/ At least I fixed it and the first AMG (BLACK FALCON) is ready:
No Ferrari in GT3 Pack, no problem, free adaptation of Team Clearwater car with Porsche to test Chrome effect with new material