[WIP] F1 1986

Discussion in 'Vehicles' started by ChiefWiggum, Dec 5, 2017.

  1. ChiefWiggum

    ChiefWiggum Registered

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    I used for the package only one texture and one sound folder for all cars, in the single cars uploads have every car the the texture and sound folder, this is why the package upload is much smaller
     
  2. Endor

    Endor Registered

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    Nice ! I've noticed the different rwing as I'm working on a rf1 version. Can't wait to feel the difference !
     
  3. knackko

    knackko Registered

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    Hi Chief,
    Thanks for your work !
    I'm a little lost in where to find the good links, can you do an update in the first post with those? thanks.
     
  4. ChiefWiggum

    ChiefWiggum Registered

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    ok, have updated the first post, this download Link is the last Version
     
  5. knackko

    knackko Registered

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    Thanks Chief.
    So I put the package on our server to make a new server, but it seems that because the package is multicomp, it can not be downloaded when a rF2 driver joins the server. I tried with getmod but it dont work also with the multi cmp. I think that Postipate had the same problematic regarding the packaging of the F1 75 mod so he made one package for each car and then only one package for sounds.
    You do some improvements/fixes before putting it on steam workshop?
     
    Last edited: Jan 9, 2019
  6. Bjørn

    Bjørn Registered

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    Stay off of using multicmps :) ...
     
  7. Lukas Lichten

    Lukas Lichten Registered

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    It is not multicmp, it is one cmp with a shit ton of mas files
     
  8. ChiefWiggum

    ChiefWiggum Registered

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    hmmm, we use this package also on our sever and we have no problem
     
  9. Bjørn

    Bjørn Registered

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    well that's fine, that'll download automatically just fine
     
  10. knackko

    knackko Registered

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    I've downloaded from the 1st post, with sig 9d6a78763d4ed7220bea23....f92832d933dc1e8c7ed56, so I have:
    [​IMG]

    Think it tells that is multi cmp because the package contains one veh comp and one sound comp.

    But what is the most important for me is to that the package is downloaded when joining the server. Getmod shows that I can add a download link for F1_1986_Cars contained in F1_1986_LE (which appear in N/A in getmod), so I will add a link to F1_1986_LE.rfcmp to see if it works.

    [​IMG]
     
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  11. Bjørn

    Bjørn Registered

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    Yeeeah... Modders should refrain from using multicmps in my opinion... Because it doesn't download automatically upon joining a server...
    And the sounds could be in the F1_1986_Cars.rfcmp just fine... So it would be only that rfcmp... Either that or have people download the cars and sound rfcmps and then let the server push out those upon request... But then it would be two rfcmps instead of one.
     
  12. ChiefWiggum

    ChiefWiggum Registered

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  13. Endor

    Endor Registered

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    Yes ! Allen Berg was mainly the second pilot, as Danner left Osella to replace Surer for Arrows at the begin of the season. Osella changed a lot their liveries these years, chasing sponsors, that gives so different colors
     
  14. nericksenna

    nericksenna Registered

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    Love that Osella !! Well done mate !
     
  15. Redvaliant

    Redvaliant Registered

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    HI, there is a problem in trying to join the server with Monza 88. Package is unavailable... something to do with mVpmod? I have the 1988 track pack and it works offline.
     
  16. heisenberg70

    heisenberg70 Registered

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    Still one of the best Mods for rF2!
    Nice one :)
     
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  17. ChiefWiggum

    ChiefWiggum Registered

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    hello!
    do you have a Idea how it works, I have done it this way because I need only one texture folder for all cars, when I pack it other way the cars don't use this texture folder and I get an error

    thx heisenberg70, this make me proud and happy
     
  18. Bjørn

    Bjørn Registered

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    Just add the sound mas to the F1_1986_Cars.rfcmp, that should do it.
     
  19. ChiefWiggum

    ChiefWiggum Registered

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    ok, will try it, thank you
     
  20. Bjørn

    Bjørn Registered

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    Sounds should still work like that ;)
     

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