Fanatec CSL Elite user curious as to what the optimal settings you've found. I have it set at 3.5, my wheel has a gentle oscillation left right while sitting still. It could be due to something else I'll post my settings maybe someone could help. Thanks! SEN 540 FF 075 SHo OFF ABS OFF DR1 OFF FOR 040 SPR 020 DPR OFF FEI OFF In game FFB Multiplier 1.00 Minimum force 3.5 540 rotation
I've got all 5 setups on the wheel for different cars. Some cars have better feedback than others, some need more steering angles. So with the Fanatec software I have the wheel range at 1080. So in game I have wheel range on 1080 aswell. I have the Steering Rate @ 100% ForceFeebackSmoothing @ 0 CarSpacific FFB Multi @ 1 FFB torque @ 3 On the wheel for the Radical SR3 RSX (seems to have good feedback) Sen 75 FF 40 Sho 100 ABS off Drl off For 90 Spr 90 Dpr 90 Brf off FEI 100 I can feel when the front tyres loose grip, or when they hit curbs & bumps on the track. This is at Zanvoort, a great track for testing as it has lots of different turns to get a good setup werking. SS
Minimum like other settings is individual for me. I crank it until it starts oscillating at low speed and then dial back slightly so the oscillating disappears. Same with smooth. Mostly "1" but "0" if i can (with no scrapes/buzz/harsh FFB feeling).
If anyone is interested, here’s the settings after the latest fanatec csl firmware (436) Wheel settings: Sen: Aut FF 85 Sho: off (since not using CSP wheel) Abs: 20 Dri: off For: 100 Spr: off (not really needed in rf2) Dpr: off (not really needed in rf2) Fei: off Game settings: Steering rate 21% Car specific FFB mult: 0.50 - 0.6x Ffb smoothing: 0 FFB minimum torque: 0.0 %
I read (forgot the link sadly) information on minimum force/torque, and on non-DD wheels we actually miss the initial FFB force, or, we have a small lag when the forces come on and therefore the correct thing to do is this: Up minimum force a few steps (individual on all cars sadly), roll out of pits give it tiny amount of gas and roll slowly. See if there is any oscillation in the wheel. If not - up another/few steps minimum force. Do this until you see actual oscillation (not just normal tiny shakes from the FFB). When you see oscillation (wheel swinging from left to right constantly) then pull back a step or two and see if its gone. When its gone then you have set the wheel to react to the initial forces that the sim puts out and thus you will now better feel the initial forces happening as you handle the car. Without this you will have a FFB lag to your hands. Even though this is rather small values its still nice to have it as tight as possible and with as little FFB deadzone as possible so that FFB has an effect instantly instead of being delayed. I thought this was just about feeling at first, but min force is more important than feeling.
Was it this thread? https://forum.studio-397.com/index....actor-2-the-key-to-being-in-the-zone-d.42931/
I had a very small initial deadzone when set to 0, I thought there was something more to it. This would coincide with it not being quite as pronounced with a larger degree of rotation. At 900 it's barely noticeable, at 540 much more pronounced. So if I'm having mild oscillation at 3.5, I probably need to be 1.5/2.5. Thank you for bringing this up.
I tried 0.75 and found that to be a little light. Went back to 1.0. Seems more my preferred level of resistance.
why not using the wheelcheck app to determine what minimum force is best for your wheel and use that value instead of the guess work?
Because what the wheel does by itself, and what it does (and how it feels) when you're holding it, tend to be different things? My turn: what made you decide to respond to this 18 month old thread today?