[REL] iDT 2007 San Jose Grand Prix conversion

Discussion in 'Locations' started by iDTDoug, Nov 3, 2018.

  1. Coutie

    Coutie Moderator Staff Member

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    Is your car moving on the little bar on the bottom? You might need to generate corridors.
     
  2. iDTDoug

    iDTDoug Registered

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    I dont even have an AIW file yet, it crashes on me when I add 1st pit path so I was trying to make sure the timing planes worked to eliminate possible causes.
     
  3. iDTDoug

    iDTDoug Registered

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    nevermind, seems to be working now..
     
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  4. iDTDoug

    iDTDoug Registered

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    ok, I have a trackside tree that the polygon sticks out through the wall. SCN has it tagged non-collidable as does the GMT exporter, yet i can hit it in dev mode. I do have it assigned to a reflect plane. What else can cause that?
     
  5. iDTDoug

    iDTDoug Registered

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    I moved the tree. Other issues:
    My track loads in dev mode but crashes in game. I think it may be the 1st pit extension path i made so I'll test it without it. Are those still a manual edit in order to get them in game? (wp_branchID edit??)
    Some materials are not updating no matter what I do. Its like its not even making the changes in max.
     
  6. fab06

    fab06 Registered

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    if you find the solution for the second pitlane path.. i ll will update Cleveland AIW :rolleyes:
     
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  7. iDTDoug

    iDTDoug Registered

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    I didnt re-find corridors after adding it so maybe thats it, but i'll go back and redo it, i made a backup before adding it.
     
  8. iDTDoug

    iDTDoug Registered

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    fixed the pit lane issue.
    1. Add the 2nd path as 2nd pit lane. make sure you drive it ending near pit lane 1. save
    2. connect 2 waypoints in pit lane to each other (end of 2nd pit path and any point in pit1 path). save
    3. Quit. edit AIW file. Search for wp_branchID=(2), replace with wp_branchID=(1). save.
    That should work.All my garage paths on that new path were working. havent tried it in game, only dev mode so far.

    Fixed 1 building. have a few track material not showing up right still. Had to remove all old dds files from all folders in the race folder before it saw the new ones i made.
     
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  9. iDTDoug

    iDTDoug Registered

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    Fixed a yellow sidewalk material, turns out since its the side of a road, it has to be named ROAD_SIDEWALK or else it shows up yellow.
     
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  10. iDTDoug

    iDTDoug Registered

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    beta version available for testing for any donation amount. (paypal is doug@idtsimulations.com) I also accept various crypto. Just need to work on start and pit light glows, some AIW lines, and 1 building map.
    [​IMG]
    [​IMG]
     
    Last edited: Nov 25, 2018
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  11. iDTDoug

    iDTDoug Registered

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  12. iDTDoug

    iDTDoug Registered

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    ok, if I delete my cbash cache file, it does crash, i'll investigate.
     
  13. iDTDoug

    iDTDoug Registered

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    forgot the aux grid and teleport spots.. maybe that will fix it..
     
  14. iDTDoug

    iDTDoug Registered

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  15. Corti

    Corti Registered

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    thx for share. All ok for me
    Mod: March 761 by Studio397
    Practice Session without AI (When I add an AI rfactor crash)
     
    Last edited: Nov 30, 2018
  16. boxer

    boxer Registered

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    rF2 crashes to the desktop for me.
     
  17. davehenrie

    davehenrie Registered

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    @boxer, I just tried it and it worked for me with Apex Mod GT3 cars. Two suggestions. 1) Make sure you have Doug's latest version. v1.14 at the time of this writing. And begin with a private practice session. No AI, not online. Get that one car working and them move up to more. Good luck.
     
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  18. boxer

    boxer Registered

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    thanks I tried that and it works now on the new rF2 build
     
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  19. iDTDoug

    iDTDoug Registered

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    added v 1.15 to steam. let me know of any problems.
     
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