I've noticed that the wet ground reflections work fine for the middle portion of the view, but the perriferals are a mess and seem to be reflecting a duplicate of the middle portion. This looks bad and can be quite distracting but I was wandering whether this was intended to ease performance in VR? Anyone else have this problem?
Yup. I have this issue too. I will try to make a video showing the graphical bug later tonight. (If I remember)
I found the solution to this. Set the in game FOV in display settings to about 96°, restart the game. This solved the issue completely and ohh man it looks so good now.
Thanks. I'll try this out. But if this is really the solution, then i would call it a bug. Because normally the FOV setting shouldn't make any difference for VR.