Released NOW Available Sebring International Raceway!!!

Discussion in 'News & Notifications' started by Christopher Elliott, Jul 27, 2018.

  1. Damian Baldi

    Damian Baldi Registered

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    Bought the track today. It's my system or now the replay is in "slow motion" by default?

    I have a good performance (125fps) with a GTX 1060, but you feel like the there is some stuttering even if you can't see it.

    it's great to have a realistic track, I really enjoy (and fight) the lot of bumps. Now 12 hs means something different.
     
  2. mesfigas

    mesfigas Registered

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    some json file settings usually solve the stutter issues cant remember which one.
     
  3. mesfigas

    mesfigas Registered

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  4. Damian Baldi

    Damian Baldi Registered

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    How can I use this track in DevMod? I tried to copy the track from "locations" to the same folder in DevMod but I get the error "CUBE error loading scene file". I want to test suspension settings that's why I need it.


    [EDIT]: SOLVED, I had put all the files in the newest folder (1.01) with the newest .mft
     
    Last edited: Aug 18, 2018
  5. Ricardo

    Ricardo Registered

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    Studio 397. Thank you. Superb track. I HATE driving the same track over and over again but not this one. There's so much detail. So much texture! The LMPs, GTEs, and GT3s are "home" here.
     
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  6. nurogize

    nurogize Registered

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    In case anyone's wondering this track has 32 unique pitspots, and allows 2 cars per pit group.
    There's a 'bug' in regard to the pit group order in the track's .gdb file. They entire 'pitgroup order' block, needs to be before the closing brace, } , i.e. right after the statement, SettingsAI = Sebring_12H_RC.svm

    The track takes close to 5 minutes to load a 48 car grid with AI opponents, even though I have an SSD. Nordschleife takes 1 minute with 32 car grid. Frame rate maxed out at 25 fps. RAM usage was 11.1 GB, making my 12GB near worthless. CPU occupancy, 100%; Ctrl + C to display bar.

    If you plan to run this with a grid near that, and have a non-modern PC, you've been warned.
     
  7. MarcG

    MarcG Registered

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    I have passed this on, thanks.

    Sebring will/does generally take longer to load because of the details in the road mesh not to mention the whole track itself, regardless of whether you load with AI or not you will notice longer loading times even on an SSD. The "Full Layout" is quicker in this regard as the Environment around the track was removed to make it feel more like a Track Day scenario with less details, which in turn also helps with FPS.
     
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  8. Lazza

    Lazza Registered

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    On the other hand...

    I think he's talking about the track loading :p
     
  9. Tompa

    Tompa Registered

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    I dont have iRacings version but one can clearly feel a difference in laserscanned tracks VS not laser scanned
    and this is why I still hold iracing in high regard, its almost not comparable with non laserscanned tracks,
    so yes pls, more laserscanned tracks to rFactor 2! :cool:
     
  10. nurogize

    nurogize Registered

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    Any advice on improving draw distance, on the non 12 hour layout? 8GB of ram was utilized by rF2; FPS was averaging 35 on an Intel 4670k at 3.8Ghz.

    Edit: System spec is just like sig, but an intel instead of AMD.
     
    Last edited: Oct 28, 2018
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  11. mesfigas

    mesfigas Registered

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    ?????
    tell us more about your computer specs mate
     
  12. AMillward

    AMillward Registered

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    Video card?
     
  13. Emery

    Emery Registered

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    Pssst….

    upload_2018-10-29_7-42-29.png
     
  14. AMillward

    AMillward Registered

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    By that I meant "Is it the video card that's the issue?"
     
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  15. ADSTA

    ADSTA Registered

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    So it's a Intel Phenom II 1055T X6. ;)
    Sorry, couldn't resist.
    Might be time to update sig then?
     

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