CTDP never leave us, excellent team!!!!, did an enviable job, I'm glad to read that some team members are returned.
I did some Tyre beta testing for Mikaf1 many years ago for CTDP04. Such memories. If you need any help on testing let me know but I'm sure many members online willing to chip into this effort. There is a few tools online that can be used to convert physics online. I have had some decent success converting physics from f1 challengeRF1 to RF2. I've converted a f2001 mod for private use still with some positive success on physics,shaders etc. Try this link out for physics tools. It helped me a great deal. http://meetme.bplaced.net/rF2_onlineTools/
Hi Daniel, yes i have tried using that to convert the existing physics however, i ran into a few issues. If you have any information or advice on which shaders you used etc and how you did the physics that would be great. Cheers.
Hi Mate, What issues did you run into? i know i had an issues where it was missing a roll bar value which caused big problems. What i found was to find a modern RF2 car something decent maybe from ISI or S397 and look at the HDV and see if some fields are missing when the conversion using the online tool was done. This usually was the case, and i would update the missing fields. use notepad ++ There is a physics blog Michael Borda did a year or so ago that showed you some fields that you can update in the HDV that are superseded from RF1 etc. https://www.studio-397.com/2016/05/hello-and-welcome-to-our-new-physics-development-blog/ https://www.studio-397.com/2016/05/updating-hdv-and-tbc-files/ start with that and work your way through it shows you how to update the HDV to modern standards. For shaders you can follow this guide, which will show you how to implement rain drops and using correct shader. https://docs.studio-397.com/developers-guide/cars/car-art/skins-and-shaders-for-cars https://docs.studio-397.com/developers-guide for Tyres you can you "Derformable tyre shader" so the tyres have Flexing visible. judging by the screenshots you attached, you already have a very nice looking car. Cheers Daniel
@CTDP_OMS If you get problems with files that you have converted from rf1 to rf2 with the online tools of chris, just send him a mail and report the problems. The mail adress is shown on the main tools site. As chris once told me, the most problems are caused by rf1 files, that are not properly made.
Hi All, Next car in game, slowly getting my head around the new shaders and material requirements. Excuse the rims and helmet, oh and the poor screenshots a lot of work to do but it’s happening
One of my favorite mods ever, just because of the quality CTDP applied. Can't wait to see it in action!