[WIP] F1 2006 CTDP

Discussion in 'Vehicles' started by Schumi, Feb 28, 2017.

  1. CTDP_OMS

    CTDP_OMS Registered

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    This is what the F248 currently looks like :)
     

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  2. patchedupdemon

    patchedupdemon Registered

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  3. Pablo Sosa

    Pablo Sosa Registered

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    CTDP never leave us, excellent team!!!!, did an enviable job, I'm glad to read that some team members are returned.
     
  4. Daniel Surace

    Daniel Surace Registered

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    I did some Tyre beta testing for Mikaf1 many years ago for CTDP04. Such memories. :) If you need any help on testing let me know but I'm sure many members online willing to chip into this effort. There is a few tools online that can be used to convert physics online. I have had some decent success converting physics from f1 challengeRF1 to RF2. I've converted a f2001 mod for private use still with some positive success on physics,shaders etc.
    Try this link out for physics tools. It helped me a great deal.

    http://meetme.bplaced.net/rF2_onlineTools/
     
  5. CTDP_OMS

    CTDP_OMS Registered

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    Hi Daniel, yes i have tried using that to convert the existing physics however, i ran into a few issues. If you have any information or advice on which shaders you used etc and how you did the physics that would be great.

    Cheers.
     
  6. Daniel Surace

    Daniel Surace Registered

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    Hi Mate,

    What issues did you run into? i know i had an issues where it was missing a roll bar value which caused big problems. What i found was to find a modern RF2 car something decent maybe from ISI or S397 and look at the HDV and see if some fields are missing when the conversion using the online tool was done. This usually was the case, and i would update the missing fields. use notepad ++

    There is a physics blog Michael Borda did a year or so ago that showed you some fields that you can update in the HDV that are superseded from RF1 etc.

    https://www.studio-397.com/2016/05/hello-and-welcome-to-our-new-physics-development-blog/
    https://www.studio-397.com/2016/05/updating-hdv-and-tbc-files/
    start with that and work your way through it shows you how to update the HDV to modern standards.

    For shaders you can follow this guide, which will show you how to implement rain drops and using correct shader.

    https://docs.studio-397.com/developers-guide/cars/car-art/skins-and-shaders-for-cars
    https://docs.studio-397.com/developers-guide

    for Tyres you can you "Derformable tyre shader" so the tyres have Flexing visible.

    judging by the screenshots you attached, you already have a very nice looking car.

    Cheers
    Daniel
     
  7. Bernd

    Bernd Registered

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    @CTDP_OMS If you get problems with files that you have converted from rf1 to rf2 with the online tools of chris, just send him a mail and report the problems.
    The mail adress is shown on the main tools site.
    As chris once told me, the most problems are caused by rf1 files, that are not properly made.
     
  8. AMillward

    AMillward Registered

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    There is a god...
     
  9. Schumi

    Schumi Registered

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    If this helps you I can send you all my work. There are all cars, but it was before arrival dX11
     
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  10. AMillward

    AMillward Registered

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    If you need an independent tester... haha.
     
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  11. jbaeumle

    jbaeumle Registered

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    Awesome, looking forward to this mod.
     
  12. CTDP_OMS

    CTDP_OMS Registered

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    Hi All,

    Next car in game, slowly getting my head around the new shaders and material requirements.
    Excuse the rims and helmet, oh and the poor screenshots :( a lot of work to do but it’s happening :)
     

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  13. AMillward

    AMillward Registered

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    Take your time! :D
     
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  14. Flaux

    Flaux Registered

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    What a nice surprise. I love this mod in rf1. Great to see progress to get it in rf2!
     
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  15. mesfigas

    mesfigas Registered

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    if i remember well different car had different physics ?
    very good mod
     
  16. CTDP_OMS

    CTDP_OMS Registered

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    That is correct, that will also be the case with this version.
     
  17. AMillward

    AMillward Registered

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    And this mod should be able to take advantage of the latest traction control update.
     
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  18. Jozo70

    Jozo70 Registered

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    Looks brilliant! I love the 2000's era of F1 so happy to see the reborn!
     
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  19. Ho3n3r

    Ho3n3r Registered

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    One of my favorite mods ever, just because of the quality CTDP applied.

    Can't wait to see it in action!
     
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  20. nericksenna

    nericksenna Registered

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    I remember using this mod back on F1C... damn it was good for that time of simracing!
     

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