Released NEW! Endurance Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Jun 15, 2018.

  1. Jan Fulka

    Jan Fulka Registered

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    Thanks for development a I hope that now GTE will be more aligned ;)
     
  2. Paulfield

    Paulfield Registered

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    The update today has the corvette gt3 fast bumps adjustment link to the slow bump setting. You can't adjust fast bump separately anymore?
     
  3. whitmore

    whitmore Registered

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    What controller are these settings to suit. This picture is on the endurance pack page. RF2 controller.JPG
     
  4. Kevin Ryan

    Kevin Ryan Registered

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    A keyboard I would guess. Definitely not a wheel anyway lol
     
  5. fsuarez79

    fsuarez79 Registered

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    I'm curious about everyone's thoughts regarding GTE BoP after the last update.
    So far I haven't seen anything changed. In the few tracks I've tested AI (official and mods) the BMW is still the fastest, followed by the Corvette and Porsche the slowest.....always

    I tried balancing them out myself with talent files (including the Detroit) but seems like the game is disregarding my RCD files as I didn't notice any changes.
     
  6. MarcG

    MarcG Registered

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    For all BoP testing I would avoid using AI as there are too many variables at play that could affect the outcome, generally run stints in each car yourself and at various tracks to get an overall picture of BoP.

    As for the Talent files I've not tried with these cars so unsure why that's not working for you.
     
  7. Lazza

    Lazza Registered

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    I do wonder sometimes what this forum is here for.

    *Ok, so now the post I was referring to has disappeared. Lovely.
    **Nope, maybe I posted in the wrong thread... weird. Ah well.
     
    Last edited: Jul 29, 2018
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  8. fsuarez79

    fsuarez79 Registered

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    Hmm with my erratic driving there are more variables involved with me doing the testing :D

    Joking aside, because of those variables I would expect to have variable results instead of a brand always dominating but if that's not how BoP is supposed to work then i guess I'll have to figure out how to get the talent files to work because it kills the fun having the Beemers always in front
     
  9. MarcG

    MarcG Registered

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    hehe yeah same with me, interesting you have the Beemers always in front for me it's the Corvettes generally (AI speaking that is). I'm not saying it's wrong to BoP test with AI as to some degree they can be used, but I'd personally advise against it. If you can get the Talent Files to work then that would be a great way to even the field out for sure :)
     
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  10. Obbzy_XR_

    Obbzy_XR_ Registered

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    After pointing out that the Porsche is missing the front end of the car when in TV Cockpit view when this was first released I would've thought such an obvious error would be corrected in the next series of updates? Obviously not. The main reason I bought the pack was to drive the Porsche. Hmmmmm :oops:
     
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  11. Christopher Elliott

    Christopher Elliott Registered

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    BMW M8 GTE 2018 v1.27
    - Fixed low res console mirror
     
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  12. Mr.Thor

    Mr.Thor Registered

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    what happened to the damage shaders? i don't see any damages, tried the BMW, Porsche and McLaren GT3...
     
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  13. Christopher Elliott

    Christopher Elliott Registered

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    Do you have 'invulnerable' on? Also if it on once the track loads, you'll have to leave and reload it for damage to show.
     
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  14. Mr.Thor

    Mr.Thor Registered

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    Hi Christopher, thanks that was it.
    i was driving online, where invulnerable is not allowed, so i didn't expect it to be that. i switched it off, made crash, damage didn't show up. so i left the server and rejoined the server, but still no damages. so i started up in single player loaded same track, the great sebring, and did see the damages. joined the server and now it is all visible.
     
  15. Nitrometh

    Nitrometh Registered

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    Do you guys at S 397 never sleep? :p
    Update after update.
    Thank you guys
     
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  16. Jeremy Talbot

    Jeremy Talbot Registered

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    Not sure if it's been mentioned before but the virtual mirrors on the oreca seem to be focused on what the right wing mirror is seeing, so I can't actually see behind me with them on. Is there any fix on the way?
     
  17. davehenrie

    davehenrie Registered

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    The center mirror, at least, seems fine
    [​IMG]
     
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  18. Jeremy Talbot

    Jeremy Talbot Registered

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    Hmm, I've got all three on and the left one is what the centre should be. I'll try it with one and see what I get
     
  19. Jeremy Talbot

    Jeremy Talbot Registered

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    Ok so it looks like I fixed it by changing a line in the player.jsn. I had it on 3 for some reason so I changed it to 1
     

    Attached Files:

  20. Jeremy Talbot

    Jeremy Talbot Registered

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    Surprised it only affected the oreca though, all other cars were fine
     

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