I would like to get a feel for how many people in the forum use VR and get an idea of popularity for the two main brands. This is out of personal curiosity. The poll will only be open for 7 days as I don't think it should drag on indefinitely. Thanks for participating.
Can other people post comments in this thread? If you can, please do when you vote as this will keep it up near the front and others will see it. Again, Thanks for participating.
Oculus rift. It offers a very immersive experience. The resolution is a few steps down from a good monitor, but you quickly get used to it and forget all about graphics as you enter and exit each corner with better positional awareness. I have found that I can recognize slides and vehicular rotation much quicker and save myself from spinning in more cases than with a 2d screen. Also looking into corners has helped with corner entries and exits. A few of our league members use the oculus rift. I don't know if any have the HTC Vive. One member just got an Acer Mixed reality headset. The initial review by him on that unit was that he was blown away by the immersion. I have not yet tried any other HMD's but I can firmly say that I could not go back to 2d racing. My Rift broke a few weeks ago. I simply could not make the transition back to a flat screen again. I had to wait until it was repaired/replaced by Oculus under warranty before I could get back to racing again. I would strongly recommend anyone interested in racing with the greatest immersion get one of the VR HMDs over any other head tracking or immersion building hardware (Butt kicker, motion simulator, Etc...) But that's just me.
not a lot of votes in but clearly rift is the preferred hardware...s397 please native support please!!
When I bought my Oculus at Christmas it was something like 25% cheaper than the Vive and the Vive's only advantage was something I've forgotten about room-scale which I didn't need as I wanted it for driving games. I echo @Depco's post, it transformed sim racing for me.
The one I'm trying to use (but can't get working yet) is the Pimax4K. In concert with a 1080 Ti, if it matters.
I have already bought the rift and am loving it thanks. The reason I'm asking for numbers is to establish the prevalence of VR in sim racing and to get an idea of which is the most popular headset. I only ask out of curiosity. @Depco I agree completely with your first post, I couldn't go back to 2d for all the same reasons you've stated. @elbo YES oculus native would be fantastic considering that so far the rift seems to be by far the most popular. I'm staggered at the percentages so far, even from such a small cross section. Other has passed Vive, I wouldn't have picked that. Please keep the votes coming all those who have not done so yet. Thanks.
Except you're not getting the prevalence of VR in simracing because you didn't ask for who doesn't currently own VR. All your getting is the preference for VR headsets amongst those that have VR.
CV1 here. I had gone through two DK2's earlier. Tried a HP Mixed Reality. It was not as clear. I suspect it was because the lenses were half the size. Tracking, however worked very well, considering it didn't have lighthouses.
You are correct. However my definition of prevalence is "commonness, widespread presence" sort of trying to work out how many people have VR and what their preference is. (at the time of posting 54 total and oculus seems to be most popular) I am not after percentages. And as I stated in the OP "I would like to get a feel for how many people in the forum use VR and get an idea of popularity for the two main brands." I reiterate that I only ask out of curiosity. It seemed to me when I bought it that VR is the way of the future and I'm hoping the numbers are high so I can justify my purchase. A happy side effect is that anyone who reads this thread can also get an idea of how many people in this forum use VR and and what their preference is and this may help them make a decision / choice if they are thinking of VR.
VR is reasonably priced when comparing to 4K or triples screens. The biggest plus, I think, is the space and brackets VR does not need?