Hello everyone. this is my 1 post and my 1 time in rfactor 2. I made some changes to my taste in the color of the image. I called it Real Color. I wonder if anyone can discuss it. No software editing was done. Only changes with the Reshader. "(After / Before)
Yep, it looks better. I used to use reshade one or two years ago. But with the updates done by isi and later S397 I was satisfied with the look we got
Great job - yours looks much nicer. I much prefered the colour balance in the last iteration of DX9 than what is current. It's now too blue and very garish. I hope the devs can give us image balance control because it is seemingly preferential and we all have different monitior/settings to adjust the game to. In Oculus VR, there are no settings to change the image balance so it really needs to be game side. Please devs
Step by step Calibrate your monitor with Calibrize software. Link: http://www.calibrize.com/ Install the Reshade 3.0 software (Bin64). Link: https://reshade.me/ Install LiftGammaGain.fx and Tonemap.fx only. Shift + F2 Ënable the modules and enter the following values. [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=0.860000,0.760000,0.760000 RGB_Gain=1.000000,1.000000,1.000000 [Tonemap.fx] Defog=0.000000 Bleach=0.080000 Gamma=0.800000 Exposure=-0.200000 Saturation=-0.040000 FogColor=0.357651,0.598039,0.548547
a more practical form. Extract and just copy the file to the address: \SteamLibrary\steamapps\common\rFactor 2\Bin64
rf2 has done multiple changes throughout the last 6 years regarding it's color palette. Here is a nice round-up from a member on another forum regarding rf2's visuals:
True, but remember these pics only show one static condition. The real engine has to work well over 24 hours. It depends entirely on the time of day how good a screenshot looks. rF2 in 2013 had its moments, but looked, well, let's just say ugly under certain conditions:
I focus on the white balance. White balance and correct Levels. the rest will also look cool. If the devs change everything that was requested will be bad for RF2. if the pattern is the histogram, everything would have worked out fine.
The thing is that rF2 doesn't use auto exposure in HDR, so histograms will never be perfect under all conditions. Auto exposure was used few years ago but it caused issues with overbright track when inside a dark closed wheel cockpit. Because there is no auto exposure, things like white balance depend a lot on track textures, which are not always 100% consistent either (see discussions about albedo maps).
Wrong. We do have AE in the Tonemapper, and it's totally working. The fact you don't see the "exposure pumping" it's because this version does use multiple image targets to create the balance, and has dedicated profiles for night and day conditions. If you don't know something for sure, I would avoid telling other users what we have and what we don't.
I was using this and my game froze, got a d3d11.dll error log in windows events, not sure if crash was due to this or due to recent game updates, removed it just due to the doubt. So be aware. I hope it was this tho, dont want my game freezing in online races >_<