XFinity Series

Discussion in 'Third Party Content' started by Taris Henrique, May 30, 2018.

  1. Taris Henrique

    Taris Henrique Registered

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    https://www.facebook.com/USCRLSimRa...book.com/USCRLSimRacing/posts/911933202320835

    USCRL Sim Racing
    10 h ago·
    NEWS! Our team is in the process of putting together a stock car mod based on the NASCAR Xfinity Series for RFactor2. It is currently in an early beta test state where it will be open to select people within our organization before releasing it to the public. We have a tentative release date of July 1st, 2018 for its public debut.

    Our group has modding expertise and spent a lot of time in previous years doing so, specifically creating the entire Xfinity mod found on American Stock Car Sim Racing, which is presently being privatized and distributed on unauthorized use. Do to this, we felt the hard work and content our group exclusively put together should be put to use in a modern racing simulation on DX11 and made for ALL to race who want the opportunity. Furthermore, our intent is to make as little updates as possible so that people don't have to deal with the hassles of changing physics, constant updates, and a massive headache.

    We've not only converted that work but also revamped, updated, and changed many things to get it prepared for rF2 (including a brand new cockpit with all new materials and objects). Additionally, we are looking to hopefully have a 2018 NASCAR Xfinity car set released and produced by a number of our talented painters.

    Although we are excited about its potential, note that it is in the early stages. Those who know us personally can feel free to get in touch if we haven't seen you in a while and be involved in the early beta process. We want to get some test nights together during the upcoming weeks and hope to put a league together when the entire mod has been finalized.

    As many are already aware, we wanted to make this move two years ago but were unfortunately saddled with appeasing to a league filled with people on outdated PCs and a former team member who was highly resistant to change. We figure we owe it to our core to give this a go. Here are some very early screen shots of what we are presently working with.


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  2. Taris Henrique

    Taris Henrique Registered

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    https://www.facebook.com/USCRLSimRa...4990657348426/914602658720556/?type=3&theater

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    USCRL Sim Racing
    Página curtida · 15 h ·

    Been updating and adding a bunch of different things the past week, including getting the cockpit up to par.

    In that area alone we've
    1) added in the moving arms
    2) corrected the mirror mapping sizes
    3) adjusted side mirror placement
    4) driver can customize logos inside the cockpit itself (in this photo where the Ganassi Racing and Credit One logos are can be customized)
    5) driver can customize roll cage and interior color
    6) corrected dash height

    And that's just a very small sample of what has been done the last seven days. It's a process but things are coming along faster than anticipated. We will hopefully share more things as the week progresses.

    A big thanks for all the interest and inquiries we've received from various outlets (it surprised us to say the least to get that much of a response). As of now, everything is so early that we are not looking for a whole lot of help but when the time comes, we look forward to having a public release.

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    deceda and Sebastien Sestacq like this.
  3. Guimengo

    Guimengo Guest

    Great news, i was thinking about starting a project like this but now don't have to. Looking good! Will there be tweaks to fix the stock car tires?
     
  4. Taris Henrique

    Taris Henrique Registered

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  5. Guimengo

    Guimengo Guest

    Ah, ok. The manner in which you posted gave me the wrong impression.
     
  6. Taris Henrique

    Taris Henrique Registered

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    Sorry about that ;)
     
  7. Taris Henrique

    Taris Henrique Registered

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    https://www.facebook.com/USCRLSimRacing/posts/916889565158532

    Update on what we're doing with the Xfinity mod:

    1) Graphically we're about 90% done with just some minor luxury additions and tweaks to be finalized. As you can see via the renderings posted, our incredibly talented team of painters have been putting together a variety of both fictional and replica paint schemes so there is a car pack upon the mod's release. From the screenshots we've posted, we think it looks pretty darn good from a graphical standpoint. It definitely kicks the ass of anything rF1 or ARCA based we did in prior years.

    2) Physics wise we're dialing in the intermediate and larger speedway package/tire to hopefully test out with real drivers in the coming weeks with some default setups included. Since the majority of the schedule is made up of those tracks, that's why we're placing the initial emphasis on getting that together.

    We look forward to sharing more of our progress, possibly even getting some video up in the near future for all to see. It's an exciting time and we think there's potential to have some fun in potentially running a competitive league with the mod. We'll keep you posted.
     
  8. TPGRacing75

    TPGRacing75 Registered

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    I like what I see, waiting patiently for it to come out!
     
  9. Taris Henrique

    Taris Henrique Registered

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    https://www.facebook.com/USCRLSimRacing/posts/926293130884842
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    USCRL Sim Racing
    13 h ·
    Just letting everyone know that know, we are not dead! Reality is we have been working plenty hard on getting things ready the last few weeks and are simply making an effort to keep things under the wraps until everything is closer to being ready to go.

    We have a tentative invite only beta release date set for July 2nd (subject to change) and are diligently progressing towards what we hope will be fun and enjoyable mod to race. More information on that will be available in coming weeks.

    In comparison to the previous Xfinity mod our group created, there has been A LOT of updates and additions, including:
    1) Brand new cockpit for all Xfinity series vehicles which includes multiple interior logos one can customize
    2) Unique cockpit dashes for each manufacturer which are shown on the screen shots posted (despite being told by an ARCA/American Stock Car Sim Racing modder last year it could never be done...imagine that...)
    3) Proper spoiler length, height and style for each track type
    4) Proper passenger side window style for each track type in both exterior and cockpit views
    5) 3D grille openings for all manufacturers in the front
    6) Updated exterior view and chassis, including current window textures for 2018, a new window net, exterior mirrors, and backfire textures among other things
    7) Brand new spinner with cockpit interior
    8) Shaders and textures updated on all vehicles, tires, and other parts for DX11
    9) Countless physics and tire updates which will be the main focus of work these next two weeks
    10) Updated car templates, paint schemes, rendering scenes, menu icons, etc. which is still coming along nicely
    11) Replaced old driver/helmet with rF2 driver and helmet models with animated hands on the steering wheel
    12) Updated car camera views

    And there's so much more I could write a list for the next half hour about, but you get the point. We'll keep you posted when things are ready to go to the next step. Thanks for all the continued support and well wishes from everyone, it is much appreciated! For now, here's some action messing around at Talladega today:

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  10. Twist3dDrift3r1

    Twist3dDrift3r1 Registered

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    Guys i can confirm they are building the tire physics and everything on the car from scratch. Nothing from the S397 cars is being carried over except maybe the sounds.
     
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  11. Twist3dDrift3r1

    Twist3dDrift3r1 Registered

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    Okay guys so here is the xfinity mod preview. After some major physics bugs they had to borrow from the s397 physics and tires but they have reworked it to have the proper hp and downforce. Right now we are working on Optimization and setups as well as a couple minor issues before release.
     
  12. SmashingPants67

    SmashingPants67 Registered

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    For the setups, will they be by track or by track type (i.e. Superspeedway will be one for all or one for Daytona or one for Dega)?
     
  13. Twist3dDrift3r1

    Twist3dDrift3r1 Registered

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    We are trying to get by track but may end up being base setups by track type, and then have you guys edit the rest of it but as of this moment it is uncertain due to the progress of it. I will keep you guys posted as we progress through the beta. As of this moment the only other people that have access are those that are involved at Stockcarsimracing.com
     
  14. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Any news???
     
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  15. Twist3dDrift3r1

    Twist3dDrift3r1 Registered

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    This was posted on July 30th but we are still a little ways from release
    Wanted to give an update since it has been ages on what we're doing with the Xfinity Mod currently:

    1) The last week or so we've been adding people to test various elements out in the mod (whether it be physics, tires, visual optimization, etc.) in preparation for its release. It has been great to get different perspectives and feedback from a variety of individuals and we are looking forward to tweaking and adjusting things for a future final release. Visually the mod is about complete and looks absolutely phenomenal on high settings and in DX11 (with some minor tweaks for LODs and optimizing frame rates). The majority of the work to be done is simply dialing in physics at this point.

    2) Most importantly, we are now working some great people involved at Stock Car Sim Racing on rF2 to collaborate and find as much common ground as possible so that leagues can potentially use this mod if they choose to in the future. They have a wonderful group of drivers and knowledgeable staff that have been overwhelmingly supportive and helpful with their feedback. We are incredibly thankful for their involvement and will to continue to lean on their expertise and knowledge to make this as good a release as possible.

    3) Once this project is released, there has been some brief talk about helping with adding new trucks (with updated models) to the mix over at rFactor 2 as well. This would mean that the stock car side of things would have all three of the top series in NASCAR to run on the platform. When we get things closer to being ready for full release, it will be made public for all and we are confident it will be a great addition to rFactor 2.
     
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  16. TPGRacing75

    TPGRacing75 Registered

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    Nice to see this moving along! I feel if any modern platform can pull of oval racing, it is rf2
     
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  17. mschreiner

    mschreiner Registered

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    The racing is the best I have ever been in with rF2. Just have to fix some of the rules bugs and it would be the top Oval sim out there. A Lot of time and effort has been put in to make this happen eventually.
     
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  18. SmashingPants67

    SmashingPants67 Registered

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    News about mod?
     
  19. machine

    machine Registered

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    Hey guys. The Xfinity mod releases on Steam today as public beta. Long time in the making. Still some little bits to fix up. It has been in private beta for quite some time. It really got to a stage where it needed a larger audience to do final testing. The guy primarily working on this has disappeared so things have been slow for a while.

    In answer to some questions:

    Will there be tweaks to fix the stock car tires?
    Unfortunately this is a very complex subject. There are new tyres are coming, but I don't know how long. With Studio-397's focus on Road Course racing and making money, oval stuff has been left out a bit. There is a guy working on a new tyre for stockcar. That's all I can say at the moment. This should benefit all stockcar mods. Currently we have the same tyre as original Isi mod. The cars are noticably easier to drive than Cup cars.

    Guys I can confirm they are building the tire physics and everything on the car from scratch. Nothing from the S397 cars is being carried over except maybe the sounds.
    From what I know, there is new Xfinity physics geometry, but it is very close to cup. The Cup teams build a lot of the Xfinity cars. Tyres: see above. There is a new engine based off the as of yet, unreleased, new cup engine. It is reduced to 675hp as per Xfinity rules, but has loads more low end torque. It's probably more likely to spin tyres at start than the current ISI cup cars.

    For the setups, will they be by track or by track type (i.e. Superspeedway will be one for all or one for Daytona or one for Dega)?
    Yes, by track name. Each existing track has it's own configuration. A lot of work went into making custom configs for each track. Each track also has basic settings for solid setup. Just hit default in the setups menu.

    New info since previous posts:
    Tyre pressures are forced to Goodyear tyre pressures (same as Nascar 2016 Skins mod)
    There are new custom painted pitboxes for all 2017 cars.
    Track configuration for each track.
    Custom default setups for all tracks.
    Full 2017 skin pack

    MOD on STEAM:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1541721680
     
    Last edited: Dec 19, 2018
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  20. Pete Duggan

    Pete Duggan Registered

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    If this is the beta. Can't wait for the finished one. Raced at Atlanta. Cars look good. Handle well. AI give a good race. FFB is good. Going to try Watkins Glen later. If you like Nascar this is a must mod
     
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