It's the same with the CSL Elite. Admittedly, I have this problem with every car on this sim, but with the GP3 is somewhat worse, especially around the center. I even thought I was flatspotting al the time, but it wasn't the case.
Thanks. Anyway in the GP3 the DRS panels show the number of left uses, depending of the kind of race and rFactor2 doesn't manage it.
Merci, Marco - scared myself silly with your fine mod@Baku last night. Great physics, graphics and sound. Mucho fun
We have added, as option (so not by default), working fake DRS panels that cycle back to zero from six (that are the max number of DRS usages in Race1 that lasts about 40 minutes)... As I explained, the rF2 code doesn't allow this kind of use and I don't know if other categories have the same way to use the DRS to worth a code improvement in this way...
Above I quickly explained it: it cycle back from 6 to 0. More in deep it is only a certain number of animations and each of them every 6 minutes (more or less) changes, decreasing the count... It would be possible to set animation to random, but it makes less sense than a countdown... Anyway it is only optional.
@Marcel Offermans can you guys give a look to the code, I mean I know you guys have a lot of work but should be doable to have numbers working linked to push to pass...
of course, forcing setup for AIs to same option set for the human, activates this fake countdown to AIs too