Full Course Yellows AI fix, on the roadmap?

Discussion in 'General Discussion' started by marvelharvey, Feb 4, 2018.

  1. marvelharvey

    marvelharvey Registered

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    While viewing William's latest Sim Racing Paddock video. I noticed that not only did he experience the irritating FCY bug, but luckily @Marcel Offermans just happened to be watching the Stream. This is an age old bug that I've brought it up in July 2015, August 2015, November 2015, February 2016, May 2016 and November 2017.

    Of course, this stream was only broadcast a few days ago, so I'm guessing that the issue hasn't been looked into yet, but I have to ask, is the AI going to be developed any further? rF2 is the class leader in AI and it's a shame that such a seemingly simple bug can break immersion (and ruin a chance of victory!)

    Anyway, to quote myself from last year, here are some short repro steps if 397 need them:
     
  2. AMillward

    AMillward Registered

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    I’ve has issues on a lot of tracks where I’ve been in a FCY situation and I’ve had cars speed up, slam on brakes, speed up, slam on brakes. Catches me out, then the sim penalised me for overtaking under safety car. So I turn it off.
     
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  3. marvelharvey

    marvelharvey Registered

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    I wish I could turn FCY off... but I love the strategy of endurance racing too much for non-stop green conditions. :D
     
  4. AMillward

    AMillward Registered

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    I've only ever had it work out properly once and that was a V8 Supercars race I did at Ipswich. (Skip to 19:25)

     
  5. Christopher Elliott

    Christopher Elliott Registered

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    We will look into it, thanks guys.
     
  6. AMillward

    AMillward Registered

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    Can you look into the formation laps/rolling starts as well, Chris? They can suffer from the same sort of thing.

    Thanks a lot.
     
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  7. marvelharvey

    marvelharvey Registered

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    Awesome news Chris. Thank you!
     
  8. Will Mazeo

    Will Mazeo Registered

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    It's also amazing online :D wish FCY was something you can trust more in rF2. We used this in our leagues in AMS, it's bloody amazing when a FCY mess up with your strategy or you make a strategy counting on it, just like real life!! Of course people can be as dumb as real life racers too when the green flag waves and then yellows breed more yellows :D
     
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  9. AMillward

    AMillward Registered

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    This was the case in the video I posted above. I jumped right to the front as the result of it and I'm pretty sure I would have run out of fuel had it not happened.
     
  10. marvelharvey

    marvelharvey Registered

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    So, this Full Course Yellow AI thing is still an issue. :(

    Over the past 2 or 3 years, the AI seems to have slowly, slowly gained more and more minute problems. Hopefully they can a look into at some point.
     
    Last edited: Apr 24, 2018
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  11. Filip

    Filip Registered

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    Out of curiosity:
    Does any other sim have safety car?
    Does FCY bug occur always?
     
  12. AMillward

    AMillward Registered

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    Yes. iRacing.
    No.
     
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  13. rubennaatje

    rubennaatje Registered

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    check these lines in player.json
    "AI Formation by Position":false,
    "AI Formation by Position#":"If true, AI will line up for yellow or formation laps by fixed position behind the pace car, if false they will line up relative to specific car they should be following",

    does changing that to true fix anything for anyone? (could only test on one track and it seemed to have worked.

    And this issue has been here since the stockcar fcy update, hasn't it?
     
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  14. Filip

    Filip Registered

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    AI is hard to get right so maybe this bug isn't easy fix as it looks from the outside. Though FCY works sometimes so hopefuly I am wrong.

    I was wondering how does AI behave in other sims under yellow flags.
    iRacing is out of equation obviously as there is no AI
     
  15. Will Mazeo

    Will Mazeo Registered

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    Well when they bring back the AI if they do as good as it was in NR2003 and add defense line rF2 AI will be left behind, specially on ovals
     
  16. Filip

    Filip Registered

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    Did NR2003 have safety car?
     
  17. Will Mazeo

    Will Mazeo Registered

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    Yep, and probably the best offline experience to this day IMO. The system worked great online too but had a poor netcode
    It's the base code of iRacing
     
  18. daredbarn

    daredbarn Registered

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    I would remove the probably, that one is basically the benchmark for AI racing. Still had it’s quirks every now and again, but the racing itself is still far and away better than anything produced since.
     
  19. Will Mazeo

    Will Mazeo Registered

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    I remember trying to do a full championship with 100% race lenght, man it's way harder than road racing :D
    All that game needed was animated crew from all cars, would be really immersive but I guess it was too much for PCs back in 2004.
    I dont understand why devs cant do some stuff now that they did in the past, I don't buy the "things are more complex now" as the sole excuse.
     
  20. marvelharvey

    marvelharvey Registered

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    rFactor 2's FCY AI was perfectly fine 2012-2015. I've no idea what changed summer of 2015, but I wish we could roll back to the previous AI.

    I'll check when I get back home. I think I tried before, but no luck. And yes, it was around the Stock Car release when this broke.
     
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