[WIP] Milagres Karting Circuit [WIP]

Discussion in 'Locations' started by Nuno Lourenço, Dec 5, 2014.

  1. Nuno Lourenço

    Nuno Lourenço Registered

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    Are you talking about this one?

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    I can and will explain everything what people would like to know, as you can see since the beginning one of my intentions is to encourage modders like me (non professional or with less skills) that everyone can achieve good results but for that, we guy most compare our own work with the top work out there. If we compare withbad work we will never be good.

    I spend lots of hours to get the best results possible and for that I search for textures and technics that give me the ability to get good results.

    In this case was simple.

    Shader = Bump Map T1 mul T2
    Resolution target = 4096x512

    Concrete texture T1 (Map channel 1) To achive the good size in max I rendered wall in max and compared with grass texture

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    T2 is a mix of 3 textures made in photoshop (Map channel 2)

    Original wall duplicated 4 times (seamless)

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    With two decals multiplied

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    That give us

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    and this bump map (Map channel 2)

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    For textures in DDS click here

    I have no problem sharing material or knowledge just ask for it ;)

    Note: Decals most be edited to be seamless too!
     
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  2. Woodee

    Woodee Registered

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    thanks Nuno Lourenço, keep up the great work! :)

    I tried to make an asset library / modding tutorial thread in the modding section. Add to those where you see fit.
     
  3. R1CHO

    R1CHO Registered

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    You may have come across as a bit of a critic in the beggining , but your work is inspiring.. now to make it happen lol... nice work nuno
     
  4. Nuno Lourenço

    Nuno Lourenço Registered

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    Some fences...

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    Enjoy :)
     
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  5. Jordan Meagher

    Jordan Meagher Registered

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    Wow those fences look awesome and dam that turnbuckle so real !
     
  6. Guimengo

    Guimengo Guest

    Excellent texturing going on :). Are you able to make the grass a hair darker shade of green?
     
  7. Nuno Lourenço

    Nuno Lourenço Registered

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    Of course but that kind of detail I will only do in final stage, with all objects and buildings already on track.

    ;)

    Thank you for all comments guys!
     
  8. Nuno Lourenço

    Nuno Lourenço Registered

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    Adjusting the colors...

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  9. pkelly

    pkelly Registered

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    Lookin' real good to my eyes. Gracias.
     
  10. hexagramme

    hexagramme Registered

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    That looks fantastic. Very nicely done! :)
     
  11. kamoazd91

    kamoazd91 Registered

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    Looks great, can't wait to try
     
  12. Woodee

    Woodee Registered

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    I was scared for a second... I thought that was in game!!! :D
     
  13. Tabsultra202

    Tabsultra202 Registered

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    Does anyone knows if this project is still alive?
     
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  14. Leonardo Nogueira

    Leonardo Nogueira Registered

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    I'd like to know too!!!
     
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  15. Nuno Lourenço

    Nuno Lourenço Registered

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    Hello guys.

    Everything has been kept safe in my hdd but I'm not working on that right now. I made some very important changes in my life two years ago, and for the next 18 months will probably be impossible to work on it... Sorry...

    Best Regards ;)
     
    Last edited: Apr 4, 2018
  16. Tabsultra202

    Tabsultra202 Registered

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    No Worries, we hope you can settle everything up and that you can pick this project again as soon as possible ;)
    We hope you the best!
     
  17. pascom

    pascom Registered

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    Good job! :)
     
  18. Nuno Lourenço

    Nuno Lourenço Registered

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    Hello guys!

    Well, almost everything as been settle up in my humble life and know I'm atarting to have some time again to this hobbie :eek:
    Last 3/4 week I've have been trying to get used to things again (3ds max, photoshop, etc) and I have some small progress that I would like to share with you.

    Some of you know that to me visuals are important too, even in a simulator, and with that in mind I hope you don't feel disapointed... :rolleyes:

    Just some volumetric trees with they small shadows :eek:, and some real 3D kerbs with ambient occlusion baked on vertex color.
    I'm not fully satisfied with Kerbs... Not sure if its the color or the texture...
    Need to work I little more on these but its a good start.

    Have a nice weekend ;)

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  19. GeakosF1

    GeakosF1 Registered

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    Great work. Very happy you are back. Hope this baby ends soon!!
     
  20. Alex V.

    Alex V. Registered

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    Awesome stuff!!
    For the kerbs I'd decrease saturation a bit and remove some of the paint in some spots. With tiremarks on top it should be close to the real thing.
     

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