Looking good. Those buildings could look even better (and more realistic) with proper AO. Btw... In my eyes your grass mapping could be more tighter. Those grass blades looks quite big...
You need to render AO map of building(s) in 3ds max and use it with Gravel Trap shader. Don't get confused with shader name (Gravel Trap). It is very versatile shader and its useful on many cases. Shader's stage 2 supports secondary UV coords (channel 2), which can be used for AO / multiply map. There are many tutorials about rendering AO in youtube.
Thank you Jka and Nibiru. I will try that later. Getting the basics done first and then I will do the textures. Now I understand and I can see things will look nice
Testing the AO side (totally new to me) and i think i can have a go and try to get the texture done. Still hard to understand, but I see in the render it will make a difference.
It really isn't that hard. Different channels allow you to use different texture mappings. If your building already has good UV mapping (no overlaping polys) then you can just use the same channel. In most cases the UV mapping is bad so you then use another channel. The beauty in rendering the AO texture is you can set it to auto UV mapping on channel 2 and 90% of the time you will get a decent texture. Otherwise you need to manually remap the whole building into a flat sheet. (No overlapping polys) Playing with some of the sampling times to allow it to process a bit longer will give better results. Also don't go lower than 1024px Id use 2048px as it's a largish building but the main attraction. Also the video says use a complete map. Also try just the AO map Good Luck
Oh wow, this is awesome mate to get Lakeside too one day ! I like your versions for rF1 and Automobilista Haven't been there yet but planning to one of these days. PS: Beta Version 0.05 link is not working
Man works like this is what make me wish S397 would look into what was being said on Discord yesterday about having all textures, materials, etc available to the modders in game so every track could have a quality like NOLA. Keep it up bro.
I just checked all 3 links and they are working perfectly. Make sure you use the one's on page one of this post.
Mike, It may be confusing some, the text to the links are saying V0.03 and they may be trying to click on the Beta Version 0.05 text.
link Mega & Dropbox its OK (Queensland_Raceways_Track_Pack.rfcmp · 309.37 MB. ) GDrive no Queensland_Raceways_Track_Pack.zip (274M)
A little update...actually a lot of work that you can't see on the surface.....gutters added around the car park plus more and more detail being added to the pit area and car park. I may go there this week and take some up to date images.