Trying to install a car in to dev mode. First I just copied the folder from the main install which just caused the game to crash. Then I tried to unpack all the MAS files. The vehicle now loads and is driveable however is invisible. I can see a an outline. looking at AI's they are just a yellow block. Wtf have I done wrong?
Hi Blake, Its probably (pretty sure) the .gen file; it points at where the game should look for the .gmt files and such. That is a bit different in devmode and it can't find it now; so the game gives you the stock thing thats in there. Have you got another car in devmode? Look at that .gen file to see what you should do. I'm always in a fight with that and can't give you a decent line for it; today line a works, tomorrow I have to use a different line (or set of lines actually) for another car. What I always do is leave everything in .mas files except for the main folder (.hdv, .sfx, .gen) and I just put those in between the .mas files. But thats because I only fiddle with these files; you can make folder from every mas file too. But again; you probably have default Skip Barber in your devmode; take a good look and copy
You can always set trace=3, and start looking at the feedback it gives you. It helps sometimes to set trace=3 in single player for something that works to acclimate yourself to the structure of the trace file ouput.
Frustrating, I just went the Miata in there to create a new AIW file for Queensland raceway. Surely there could be a feature inside rfactor 2 to install in to dev mode rather than stuffing around manually trying to make it work.
@Blake Just follow Navigator's advice, take a look at the .gen and see what the SearchPath and MASFile parameters are set to, make sure your folder structure matches. Just the main files in the correct folder, leave the other MAS files as they are, you should be good to go. I don't see this as a common user need and having it much more accessible will probably create more confusion than anything else. Someone wanting things in devmode should quickly get the hang of what they need to do. IMO
He wants to create an AIW. He wants to use a different car than the skippy to create the fast path (no wonder since skippy is very different). He will for sure finally get it working so I don't understand your point. Unless a mod is encrypted it is actually very easy to put it into devmode so your comment is completely out of context.
Yes it is easy to do so why make it easier. From what I read he wants to ADJUST an ai from Queensland. I only know of 1 Queensland from xfactor.
I would have agreed with that sentence but it is very different to your previous post. It would actually be nice if it was easier. There was tool we all know to do so, but for some reason I fail to understand, it has been censored.
I think I know the tool your talking about. Lets just say it did more than it should. @SPASKIS if you want to know more pm me.
Sorry to bump a relatively old thread, i'm building a track for the Formula E, but i guess there is no way to test the track with the proper car in DevMode since the mas file (the only one) is crypted, you guys confirm that?
I can confirm it since I am having the same problem trying to put Callaway Corvette into dev mode time to improve AIW. My suggestion to solve this drawback is that regular content can be normally installed and used in dev mode. Components in rfcmp format or from the workshop could be used to better adjust AI behaviour with certain cars.
Unpack the mas with all the GMT's and DDS's into a new folder (maybe call it "GMT" to keep it simple). Go into your .gen and make sure the folders are referenced (we'll use my F1 1996 mod as an example). My folder path is /rFactor 2\ModDev\Vehicles\F1 1996\01-Ferrari (rF2\ModDev\Vehicles\mod name\car name) So you reference the folders which the files are in. SearchPath=<VEHDIR>F1 1996\01-Ferrari < car/team base folder SearchPath=<VEHDIR>F1 1996\01-Ferrari\TeamMas < the folder which has the GMT's and textures SearchPath=<VEHDIR>F1 1996\FormMas < I have more GMT's and textures here so I reference that SearchPath=<VEHDIR>F1 1996\Tyres96 < this is where I have my tyre textures If your mod is just a single car, then you probably don't need or have the extra folders, depends how your structure is. Also make sure the rest of the gen is referencing the correct file names. Bascially - SearchPath=<VEHDIR>ModName\FolderContainingGMT
Bringing up a very old thread. Here's my directory: Code: -rw-r--r-- 1 Erik 197121 775275 Jun 5 18:22 D_245-650-R18x10_C98D_Hard_2013.tgm -rw-r--r-- 1 Erik 197121 775253 Jun 5 18:22 D_245-650-R18x10_C98D_Med_2013.tgm -rw-r--r-- 1 Erik 197121 775250 Jun 5 18:22 D_245-650-R18x10_C98D_Soft_2013.tgm -rw-r--r-- 1 Erik 197121 775272 Jun 5 18:22 D_245-650-R18x10_C98D_Wet_2013.tgm -rw-r--r-- 1 Erik 197121 2146 May 9 2012 HeadPhysics.ini -rw-r--r-- 1 Erik 197121 365754 Mar 31 2014 ITCC2014_analog.mas -rw-r--r-- 1 Erik 197121 9233 Jan 9 2013 ITCC2014_cams.cam -rw-r--r-- 1 Erik 197121 1514271 May 14 2014 ITCC2014_cmaps.mas -rw-r--r-- 1 Erik 197121 9465 Mar 2 2014 ITCC2014_damage.ini -rw-r--r-- 1 Erik 197121 2077 Mar 28 2014 ITCC2014_engine.ini -rw-r--r-- 1 Erik 197121 2774 Feb 12 2014 ITCC2014_gears.ini -rw-r--r-- 1 Erik 197121 13694 Jun 22 20:13 ITCC2014_hdv.hdv -rw-r--r-- 1 Erik 197121 15105 Mar 13 2014 ITCC2014_motec.mas -rw-r--r-- 1 Erik 197121 4031 Feb 12 2014 ITCC2014_susp.pm -rw-r--r-- 1 Erik 197121 14308 Jun 5 18:25 ITCC2014_tires.tbc -rw-r--r-- 1 Erik 197121 6835 Jun 22 18:23 JZZ30_Engine.ini -rw-r--r-- 1 Erik 197121 2412 Mar 29 2014 SOARER_GT_cockpitinfo.ini -rw-r--r-- 1 Erik 197121 6805 Jun 22 20:38 SOARER_GT_gen.gen -rw-r--r-- 1 Erik 197121 3016 Jun 5 17:38 SOARER_GT_spinner.gen drwxr-xr-x 1 Erik 197121 0 Jun 22 20:17 maps -rw-r--r-- 1 Erik 197121 10091 Jun 5 17:36 sounds1.sfx drwxr-xr-x 1 Erik 197121 0 Jun 22 20:17 teams Here's the searchpath and bits of the .gen: Code: SearchPath=<VEHDIR> SearchPath=JZZ30 SearchPath=<VEHDIR>JZZ30\maps SearchPath=JZZ30\maps //-----MASFILES--------------------------- //MASFile=SOARER_GT_GMT.MAS //MASFile=SOARER_GT_TEX.MAS MASFile=ITCC2014_CMAPS.MAS MASFile=ITCC2014_MOTEC.MAS Instance=SLOT<ID> { Moveable=True //------------------------------------MAX CAR SETTINGS--------------------------------------------- <MAX> MeshFile=chassis.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(350.0) When I try to load this car in DevMode I get a yellow blob and no car interior or anything. I have the rFactor2 launcher developer options set to trace=3 but the tracefile doesn't really even seem to have any errors. In fact, there's barely any mention of JZZ30. Code: 12.34s util.cpp 1185: Unable to adjust texture for material: wcpithelmet_000, tex0=C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\JZZ30\TEAMS\Misc\pithelmet.dds, tex1=C:\PROGRAM FILES (X86)\STEAM\STEAMAPPS\COMMON\RFACTOR 2\MODDEV\VEHICLES\JZZ30\TEAMS\16_Fisherpithelmet.dds, tex2=wcpithelmet_000.dds There's also Code: 16.21s driver.cpp 550: unable to find RCD file for driver of ITCC2014 class car But nothing that seems to indicate why the blob would get loaded.
Neither of those will cause a yellow car. Yellow car means something isn't loading, and an error should pop up telling you exactly what it is. Or, you have mas files in the directory.
Content of maps folder: Code: -rw-r--r-- 1 Erik 197121 349680 Jun 5 17:05 WCCABIN_SOARER.DDS -rw-r--r-- 1 Erik 197121 5592560 Jun 5 17:05 WCCARBODY.DDS -rw-r--r-- 1 Erik 197121 699216 Jun 5 17:05 WCLIGHTS_SOARER.DDS -rw-r--r-- 1 Erik 197121 5592560 Jun 5 17:05 WCMAIN_SOARER.DDS -rw-r--r-- 1 Erik 197121 1808 Jun 5 17:18 _output.scn -rw-r--r-- 1 Erik 197121 4520 Jun 5 17:18 backfire.gmt -rw-r--r-- 1 Erik 197121 2808 Jun 5 17:18 blglo_ds.gmt -rw-r--r-- 1 Erik 197121 2808 Jun 5 17:18 blglo_ps.gmt -rw-r--r-- 1 Erik 197121 82640 Jun 5 17:18 bonnet.gmt -rw-r--r-- 1 Erik 197121 2829046 Jun 5 17:18 chassis.gmt -rw-r--r-- 1 Erik 197121 1728228 Jun 5 17:18 collision.gmt -rw-r--r-- 1 Erik 197121 37266 Jun 5 17:18 driver.gmt -rw-r--r-- 1 Erik 197121 29244 Jun 5 17:18 helmet.gmt -rw-r--r-- 1 Erik 197121 10922 Jun 5 17:18 hlglo_ds.gmt -rw-r--r-- 1 Erik 197121 10922 Jun 5 17:18 hlglo_ps.gmt -rw-r--r-- 1 Erik 197121 1361642 Jun 5 17:18 interior.gmt -rw-r--r-- 1 Erik 197121 5192 Jun 5 17:18 reverselight.gmt -rw-r--r-- 1 Erik 197121 14324 Jun 5 17:18 rlglo.gmt -rw-r--r-- 1 Erik 197121 185600 Jun 5 17:18 rwing.gmt -rw-r--r-- 1 Erik 197121 1728228 Jun 5 17:18 shadow.gmt -rw-r--r-- 1 Erik 197121 148212 Jun 5 17:24 steering.gmt -rw-r--r-- 1 Erik 197121 148212 Jun 5 17:25 steering_ext.gmt -rw-r--r-- 1 Erik 197121 225784 Jun 5 17:25 wheel_lf.gmt -rw-r--r-- 1 Erik 197121 225784 Jun 5 17:25 wheel_lr.gmt -rw-r--r-- 1 Erik 197121 225784 Jun 5 17:25 wheel_rf.gmt -rw-r--r-- 1 Erik 197121 225784 Jun 5 17:25 wheel_rr.gmt Content of teams folder: Code: -rw-r--r-- 1 Erik 197121 5592560 Mar 29 2014 16_Fisher.dds -rw-r--r-- 1 Erik 197121 1735 Apr 21 2014 16_Fisher.veh -rw-r--r-- 1 Erik 197121 5592560 Mar 29 2014 17_Cronn.dds -rw-r--r-- 1 Erik 197121 1736 Apr 21 2014 17_Cronn.veh
There is no pop-up error of any kind. The trace file has no appreciable errors. I even deleted the 3 .mas files out of the folder and left just all of the rest of the files and still had the yellow car issue.
Delete all links to the mas files, that are in the gen files. Maybe that helps. And check if the searchpathes really match your folder structure.