Australian circuits for DX11

Discussion in 'Locations' started by rocky289, Jan 9, 2018.

  1. rocky289

    rocky289 Registered

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    Which are the best looking Australian circuits for DX11
     
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  2. Obbzy_XR_

    Obbzy_XR_ Registered

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    Bathurst 2016, Barbagallo, Adelaide look the nicest.
    Most others have been updated to be DX11 friendly, but probably require some further updating of shaders, objects etc
    to look really spectacular...
     
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  3. SmellySkidmark

    SmellySkidmark Registered

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    Sandown v1.8 (just updated)
    Phillip Island v0.65
    Eastern Creek v0.72

    SS
     
  4. Goanna

    Goanna Registered

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    SS, got a link for latest Sandown? Had a squiz at XR but could only see 1.7 there.

    EDIT: found it
     
    Last edited: Jan 10, 2018
  5. rocky289

    rocky289 Registered

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    Thanks guys, I want to set up a Touring Car Masters series using the Aussie Legend Cars
     
  6. Nibiru

    Nibiru Registered

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    There is a bug in it thats why its not released. Just to busy to do anything atm
     
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  7. Goanna

    Goanna Registered

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    No probs Nib
     
  8. SmellySkidmark

    SmellySkidmark Registered

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  9. rocky289

    rocky289 Registered

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    Interesting.
    How many laps in each round?
     
  10. nipzon

    nipzon Registered

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    About 20 laps per race, 2-3 races per event mate
     
  11. MarcG

    MarcG Registered

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    There's a Bathurst 2.0 floating around that was updated to DX11 (the official/3pa version hasn't been yet), do a google search and you'll find it. As others have already said some tracks have been updated, some haven't but that doesn't mean they're not playable.
     
  12. AMillward

    AMillward Registered

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    Is that the 2016 version?
     
  13. SmellySkidmark

    SmellySkidmark Registered

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    there's a V.2 of Bathurst 2016, it's DX11

    SS
     
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  14. AMillward

    AMillward Registered

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    [Googling intensifies]
     
  15. MarcG

    MarcG Registered

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    yeah someone took the 2016/3PA/Official version, added relevant ad-boards and stuff for DX11, works well with PP Effects on from what I saw.
     
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  16. AMillward

    AMillward Registered

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    To be honest, the version I've got now is pretty good in DX11. Only thing wrong with it is that it's missing the 'Mt Panorama' sign up by McPhillamy/Esses/Dipper on the side of the mountain.

    It's like the Hollywood sign; doesn't look right without it.
     
  17. Obbzy_XR_

    Obbzy_XR_ Registered

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  18. rocky289

    rocky289 Registered

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    20 would be a stretch for my old legs, 10 is about my limit.
    I'll stick with the TCM lap numbers.
    Just working through the 2015 series atm.
    Using the XY GTHO.
     
  19. MarcG

    MarcG Registered

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    I found v1.81 online is that yours?

    If so I've found a bug with Fast Rolling Starts (29AI used) in that it doesn't work properly, the "Formation Lap" just continues on forever, also the Turn 2 "bump" needs to be flattened out quite a bit as it's quite harsh. Other than that (and a few other minor inaccuracies I can live with) it's a very good version so thanks for bringing it to us, if it's nothing to do with you apologies and ignore this post :p
     
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  20. MarcG

    MarcG Registered

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    Hidden Valley updated to DX11 on steam workshop, many thanks @Nibiru
     
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