[REL] Road Atlanta 2017 dx11

Discussion in 'Locations' started by bravotangosix, Nov 14, 2017.

  1. SMT_Modding

    SMT_Modding Registered

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    Thanks for that track. Amazing work
     
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  2. AMillward

    AMillward Registered

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    V8 Supercars on this track is an absolute joy. Trying to maintain the bravery of keeping your foot down over that final hill and careering round that final corner. Underrated track.
     
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  3. Heikki21

    Heikki21 Registered

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  4. ceecee

    ceecee Registered

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    Very well done track but I have small black squares popping up on the screen, sometimes coming from the curb and various other places.
    Any ideas ? As we would love to run this track.

    Edit : found this thread so it is known. The only user with this problem who mentions his system uses a Radeon R9 290X card, I use a R9 290 card.
    http://www.racedepartment.com/threads/road-atlanta-2017.143676/
     
    Last edited: Dec 20, 2017
  5. Goanna

    Goanna Registered

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    No probs here in dx11 with black squares....did notice this odd shadow though at the Motul sign...shadows on max and shadow blur = quality.
    [​IMG]
     
  6. Bjørn

    Bjørn Registered

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    The actual sign probably just isn't tagged with shadowcaster=(true,solid)/shadowcaster=(static,solid)
    Easy fix
     
  7. Flaux

    Flaux Registered

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    And while at it, one could also add shadowcaster to those small barriers on the right of the picture...
     
  8. Heikki21

    Heikki21 Registered

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    Hey guys, I am aware of these things, fixes will come in future update ;)
     
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  9. andrea_274

    andrea_274 Registered

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    And the wc-box on the right :eek:
     
  10. davehenrie

    davehenrie Registered

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    At what point do all these extra shadow-casters drag down the over-all fps?
     
  11. andrea_274

    andrea_274 Registered

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    Amazing track, but with my RX580 i have also small black squares popping up on the screen, sometimes coming from the curb, sometimes coming from the fence, and various other places.
    Hope you can fix in next release.
    Anyway, thanks a lot for sharing!
     
  12. Obbzy_XR_

    Obbzy_XR_ Registered

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    I had the same problem too. Changed post effects down to 'Low' & the black squares issue disappeared.
    Not sure if this is the same for other people?
     
  13. AMillward

    AMillward Registered

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    Another potential fix is to edit the anti-cuts on the exit/inside of some of the corners. AI are hitting them when they go wide (particularly that left hander after the esses before the double right 90 degree corner) and being sent into orbit.
     
  14. Seven Smiles

    Seven Smiles Registered

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    A word of thanks from me too, this is a track I didn’t know about (the real one) so finding this excellent version of a marvellous track was a double joy. Hurtling around in an LMP2 in VR is great fun.
     
  15. davehenrie

    davehenrie Registered

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    Youtube has replays of last year's Petite Le Mans which is held each year at this track. 10hrs in several parts. Shows the Radio LeMans broadcast which piggybacked on the Fox Sports broadcast.
     
  16. Heikki21

    Heikki21 Registered

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  17. Heikki21

    Heikki21 Registered

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    Sorry but somehow the old changelog went into the description of the new one...here the correct changelog

    Changelog V1.10:

    - new real road and real kerb shader
    - new aspahlt texture, also small dark patches added
    - added some small cracks in the asphalt
    - wet reflections now properly working, some small puddles as well
    - fixed issue, where some objects were not properly lit at night
    - added shadow groups to improve frames for different graphic/shadow settings
    - added IBL to the scene to get more natural look
    - changed some textures, lowered saturation
    - removed anti-cuts
    - adjusted gdb. file to match real coordinates of the circuit, increased pitlane speed to 80 kph
    ...and some more stuff :)
     
  18. DrivingFast

    DrivingFast Registered

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    Thank you very much.
     
  19. AMillward

    AMillward Registered

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    Yay! No more trips into space!
     
  20. Daniele Vidimari

    Daniele Vidimari Registered

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    One of the best mod for rF2, i hope you will get the permission for other tracks from Patrick, you did an amazing conversion.
     
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