Updated back to v1109 after reading of updates. Cars are loading now in 3 mins (it was 5 mins) on dedi server (stand-alone, not Steam). Client PC is loading game quicker. Restarting weekend is quicker, (was 5 mins) Restarting session is now 2,5 mins Seems pretty stable until now, running more tests tomorrow. Update : After night of racing Restart weekend is immediate. Restart session reloads cars in about 2-3 minutes. Starting rFMod needs 3-4 minutes to load cars on Dedi (stand alone, non Steam dedi)
Just doesn't seem right for us to have to revert back to an earlier build - that at best is a work-around We at F1SR have also been experiencing multiplayer freezes since build 1109 - & that's several of us who have capable pc's & decent internet connection etc.. Is it being addressed as a priority? - as it certainly needs to be
They made a fix in 22/11 https://forum.studio-397.com/index.php?threads/official-dx11-beta-updates.55357/page-2 For the league i race, it's all ok now Maybe doing a clean server install could solve.
I don't know if is related to the build or any other issue, but yesterday my server crashed 2 times, first time in the switch to qualifying from practice, and the second at the end of the qualifying, we were in 32-35.