[REL] Road Atlanta 2017 dx11

Discussion in 'Locations' started by bravotangosix, Nov 14, 2017.

  1. bravotangosix

    bravotangosix Registered

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    Found this over on Race Department and thought I'd pass on the info.

    Patrick Girathon's Road Atlanta 2017 DX11 Ver 1.0

    http://www.racedepartment.com/downloads/road-atlanta-2017.18259/

    *edit - Conversion work completed by @Heikki21

    P.s I've nothing to do with the release. I'm just passing on what I found. With pleasure. If anyone takes issue just let me know and I'll remove the thread asap.
     
    Last edited: Nov 15, 2017
  2. Mauro

    Mauro Registered

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    from discard, track will coming to workshop soon
     
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  3. bravotangosix

    bravotangosix Registered

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    It's fantastic with the Radical GT3's
     
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  4. RoWo

    RoWo Member

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    Thanks a lot. Really great performance (fps) and damn good looking. :)
     
  5. Chris Lesperance

    Chris Lesperance Registered

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    It's a great looking track. Hopefully the author will do more conversions like this.
     
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  6. Heikki21

    Heikki21 Registered

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    Hi guys, thanks for your nice feedback. I'm gonna try to put it also in the workshop. Thanks for opening the thread @bravotangosix ;)
     
  7. bravotangosix

    bravotangosix Registered

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    @Heikki21 My absolute pleasure. Found the upload as mentioned above purely by accident and couldn't help myself but share the news. THANK YOU for the great conversion work. Will there be any other Patrick Giranthon tracks coming our way???
     
    Last edited: Nov 15, 2017
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  8. I_Bellett

    I_Bellett Registered

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    @Heikki21
    It is a wonderful work.
    As far as I saw the GDB file, it seems that the coordinates / altitude, time zone etc. settings are incorrect.
    It is recommended to write as follows.

    Latitude = 34.149744
    Longitude = -83.813024
    Altitude = 261.67
    TimezoneRelativeGMT = -4.0
    DSTRange=(73.0, 311.0, 0, 9999)
     
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  9. Chris Lesperance

    Chris Lesperance Registered

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    There is a version of that track available, go into multiplayer and jump into the GTR24H server, and the track will download. Needs a few updates, but it works. But a fully redone conversion with this quality would be pretty awesome! I saw yetisaj was still working on the final version.
     
  10. DaVeX

    DaVeX Registered

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    Ams tracks converted for rF2 are great for FPS and very good looking!
    Please convert some other tracks too!
    You did a great work!
     
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  11. Heikki21

    Heikki21 Registered

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    Yes I know ;) one of the things I forgot, will put it in with an update, but not in the near future.
    Who knows...maybe I have already something in the make :rolleyes: but need to see if I find time and if PG is fine with that ;)
     
    Last edited: Nov 15, 2017
  12. Mauro

    Mauro Registered

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    just tryed

    great work Heikki21!
    visually is superb.


    P.S. for eventual improvements, two suggstions :
    -speed limit in that long pit lane is too low (60km/h) :)
    -with some "rigid" cars, like historic F1 (BT20), you feel imperfect road mesh (usually with rf1's conversions). with more soft cars no problem.
    not easy but it could be great if it would be possible a future road mesh update. it that case we can have a masterpiece :)
     
    Last edited: Nov 15, 2017
  13. Sebastien Sestacq

    Sebastien Sestacq Registered

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    superb conversion bravo! I hope there will be more patrick girathon tracks in the future they are really good !!
     
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  14. fsuarez79

    fsuarez79 Registered

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    Nice!! The AI needs some work but it's good to finally have the modern LeMans layout.
    I should take a look into multiplayer more often. I wouldn't have known of that track had you not mentioned it.

    BTW, great job on Road Atlanta. Tested it 2 days ago and really liked it.
     
  15. Magus

    Magus Registered

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    Absolutely awesome track, thank you!
     
  16. Keith Carter

    Keith Carter Registered

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    Does anyone else see that the ground in the pit lane looks like water? I'm glad to see it converted!!
     
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  17. Flatspotter

    Flatspotter Registered

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    Looks awesome at night!
     
  18. davehenrie

    davehenrie Registered

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    Got my first crack at this and it was terrific! I will definitely have to try a night session soon. Calloway Corvette likes it!

    ps. Sorry Keith, I forgot to look around pitlane. I will again soon. Blue lake-like areas are often just untextured sections that track builders ignore due to usually being out of sight. Performance can sometimes be improved by these blue areas not stressing the graphic system as does the rest of the visible track components.
     
  19. F1lover

    F1lover Registered

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    Since new update, all cubs seem to look like they are wet or too shiny?
     
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  20. AMillward

    AMillward Registered

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    Love this track!
     

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