SOLVED Upgrades parts

Discussion in 'Car Modding' started by darcidm, Nov 21, 2017.

  1. darcidm

    darcidm Registered

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    I want to change parts of the car in the Tuning and I did this:

    UPGRADES.INI

    UpgradeType="Shark Tail"
    {
    Instance=SHARK
    Incremental=0

    UpgradeLevel="Sauber"
    {
    Description="Sauber shark tail model"

    GEN=<SHARKTAIL>="GREMIO_SHARK_TAIL.gmt"
    }

    UpgradeLevel="Mercedes"
    {
    Description="Mercedes shark tail model"

    GEN=<SHARKTAIL>="GREMIO_SHARK_FIN.gmt"
    }
    }

    Spinner.GEN

    Instance=SHARK<UPNUMBER>

    {
    Moveable=True
    MeshFile=<SHARKTAIL> CollTarget=False HATTarget=False LODIn=(0) LODOut=(500) ShadowCaster=True Reflect=True
    }

    In game it's ok, but no appear the change on Tunning.

    Help, please.

     
  2. Coutie

    Coutie Moderator Staff Member

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    Is it between <STARTUPGRADES> and <STOPUPGRADES>? Also, I think the upgrades need to be specific to one car, unless they are already working in-game for you?
     
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  3. darcidm

    darcidm Registered

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    Is it between <STARTUPGRADES> and <STOPUPGRADES>? No have idea what is this

    It's working in game and Is specific for my car (Gremio_Upgrades,ini and Gremio_spinner.gen)
     
  4. Coutie

    Coutie Moderator Staff Member

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    Oh ya, I just noticed you wrote it worked in-game in the first post. Maybe it is working, and is just positioned wrong? That shouldn't happen in the spinner, but you never know. All your files look right when I compare it to ones I know work, so I have no idea.
     
  5. Bernd

    Bernd Registered

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    I would simply try out, if using the from Coutie suggested thing helps.
    Use this in the spinner.gen:


    <STARTUPGRADES>
    Instance=SHARK<UPNUMBER>

    {
    Moveable=True
    MeshFile=<SHARKTAIL> CollTarget=False HATTarget=False LODIn=(0) LODOut=(500) ShadowCaster=True Reflect=True
    }
    <STOPUPGRADES>
     
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  6. darcidm

    darcidm Registered

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    Thank You!

    With START and STOPUPGRADES now appear in the Tuning and work in the game.
     
    Last edited: Nov 21, 2017

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