Driver animations

Discussion in 'Car Modding' started by AndiStengel, Nov 19, 2017.

  1. AndiStengel

    AndiStengel Registered

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    Hi guys is there anybody out there who can help me with driver animations and skeletons on 3dsmax and/or zmodeler3.
    Or are there other platforms i can do it?
    I alredy have some experience with skeletons in 3dsmax but not with animations and export to rFactor.
    I want to do something complete new.
     
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  2. Coutie

    Coutie Moderator Staff Member

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    You just select the biped in the animation rollout(3ds max).
     
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  3. AndiStengel

    AndiStengel Registered

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    thanks @Coutie but is dont get it exportet to gmt. i tried exporting (from 3dsmax>3ds>gmt>zmodeler and 3dsmax>fbx>gjed>gmt>zmodeler) but everytime i got no or a complete wrong skeleton. i dont have any experience with animating in 3ds max and exporting the animation files correctly from there. are there any tutorials about this?
     
  4. Coutie

    Coutie Moderator Staff Member

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    What version of max are you using? 2012 is the last version supported by the tools.
     
  5. Gijs van Elderen

    Gijs van Elderen Registered

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  6. AndiStengel

    AndiStengel Registered

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    Thanks guys! but i think theres something wrong while exporting, i got the mesh with bones correctly, and moving them works, also with zmodeler.
    but exporting the anim file dont worked. i got an .anim file but the file just have 1kb and seems to be corrupted. 3dsimed, zmodeler and rfactor cant read them. maybe some settings with the max plugins?
     
  7. Bernd

    Bernd Registered

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    As far as i know, needs the driver animation the 'biped' format as skeleton and not bones.
    The file extension should be anm and not anim, but i think that is a typo, right?
     
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