Released NEW! GT3 Pack - Now Available!

Discussion in 'News & Notifications' started by Christopher Elliott, Oct 17, 2017.

  1. GrimDad

    GrimDad Registered

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    Just use a lighter colour for as much shine as you want. I only did this to show you, I hate red cars ;)
     
  2. philrob

    philrob Registered

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    the shad layer also has another levels adjust, slightly different to the albedo adjust? not seen that done before.
     
  3. juanchioooo

    juanchioooo Registered

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    it's easy, it's broken ... studio 397 to repair it
     
  4. Gary77

    Gary77 Registered

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    you are looking in the wrong area,go to userdata/player/settings,the DIR folder you created will be there.
     
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  5. WiZPER

    WiZPER Registered

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    When you say "Shine" you prob mean illumination, that has nothing to do with reflectivity - that is defined by the alpha layer.
     
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  6. GrimDad

    GrimDad Registered

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    Do I, thanks for clearing that up.
     
  7. Fanapryde

    Fanapryde Registered

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    Yeah, thanks, @philrob pointed that out too. I was looking at other files (not used to additional skins in rF2 - it would be nice to have a more logical way to implement them).

    I managed to get them working though (Deutsche Bank & Rothmans skins),

    [​IMG]

    but in the showroom I get these two extra variants for eack skin too:
    E.g. the Deutsche Post car, but the same for the Rothmans skin):

    ALT1EXTRA0
    [​IMG]
    and this one
    ALT1EXTRA7
    [​IMG]
     
  8. juanchioooo

    juanchioooo Registered

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    the grill and the banner you recognize them, but this is correct, check the rothmans number should be 67, as the companion is 38
     
  9. Fanapryde

    Fanapryde Registered

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    The Rothmans has 67 on the grill, and a different banner from the original.
    But what I don't get is why the Deutsche Post skin shows a Gran Turismo banner and no number on the windshield. Did I manage to mess up something, or is it supposed to be like that ?:)
    And why are the two extra skins (on the pics above) the same for both custom skins ?
     
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  10. juanchioooo

    juanchioooo Registered

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    the companion changed the original I imagine , in the case of rothmans it is as in the photo , rfactor 2 recognize the files in the sowroom

    but in reality they are only two vehicles
     
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  11. philrob

    philrob Registered

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    Fanapryde,
    i did that on purpose adding the GranTurismo banner and i removed the No from windscreen.
     
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  12. Christopher Elliott

    Christopher Elliott Registered

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    GT3 Pack Update 1

    Changelog 24/10/2017

    McLaren 650S GT3 2017 v1.79
    • Reworked tire and rim blur animation.
    • New backfire animation.
    • Fixed spokes sorting in front of debris/smoke.
    Bentley Continental GT3 2017 v1.15
    • Adjusted LOD distances for better performance.
    • Reworked tire and rim blur animation.
    • Damage sensitivity adjusted.
    • Backfire smoke/vapor added.
    • Fixed spokes sorting in front of debris/smoke.
    Callaway C7 GT3 2017 v1.15
    • Adjusted LOD distances for better performance.
    • Reworked tire and rim blur animation.
    • Damage sensitivity adjusted.
    • New backfire animation.
    • Fixed spokes sorting in front of debris/smoke.
    Mercedes AMG GT3 2017 v1.07
    • Reworked tire and rim blur animation.
    • Damage sensitivity adjusted.
    • Backfire smoke/vapor added.
    • Fixed spokes sorting in front of debris/smoke.
    Radical RRXC GT3 v1.09
    • Adjusted LOD distances for better performance.
    • Reworked tire and rim blur animation.
    • Fixed black artifact appearing in cockpit.
    • Backfire smoke/vapor added.
    • Fixed spokes sorting in front of debris/smoke.
     
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  13. SPASKIS

    SPASKIS Registered

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    Last edited: Oct 24, 2017
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  14. Sebastien Sestacq

    Sebastien Sestacq Registered

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    Grande classe!

    [​IMG]
     
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  15. juanchioooo

    juanchioooo Registered

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    the mercedes template is damaged !!!
     
  16. alpha-bravo

    alpha-bravo Registered

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    Nice :). Thank you.
    I still think the 650S backfire animation is not fast enough.
    I searched a bit and I found a good IRL example. You can see it in this video. Jump to around 24 seconds.
    Perhabs it is on my side not entirley sure o_O
    In the player.json I've set this value. Can please anyone post what the default value is ?
    "Backfire Anim Speed":50


    Same with the Corvette under day it's very hard to see. Found this video you can see it very short around 3 min14 sec and also some nice glowing front brakedisks (as we have it now also in the DLC :))
     
  17. Marcel Offermans

    Marcel Offermans Registered

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    @alpha-bravo you are aware that the Corvette you're posting is the GTE spec car by GM, not the GT3 spec car by Callaway...
     
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  18. Paco572

    Paco572 Registered

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    Issues can arise, if making your skin with Photoshop, merg your layers and flatten and save as alt_x.psd file not a .jpeg or any other file extension, then run the DDS Plugin to save it to a mip mapped .dds file. You may have to restart Photopshop as a matter of "practice test" after flattening the image. Might help.

    PACO :)
     
  19. Paco572

    Paco572 Registered

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    I wish I could provide an answer, I simply have no issue at all painting it. The template is responding the same as all the templates I've painted so far. Sorry, I wish I could help but maybe I can so I'll take a stab at it. Have you checked the RGB layers, there should be 4 with 1 alpha layer, with the alpha level at the bottom of the list. The paint here layer should be at the bottom of your list, blending option, set "color overlay" to set base your base coat. There's plenty of options at that point, "gradient overlay" for example. Hope this helps.

    PACO :)
     
  20. juanchioooo

    juanchioooo Registered

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    thanks paco, that studio 397 repairs it and ready, there is no hurry
     

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