Ah no, there's a few aussie tracks, you may like tho. Calder Park, Oran Park, Morgan Park, to name a few are all in RF2 plus others. SS
Do you mean the current Gold Coast V8SC Street Circuit or the old Surfers Paradise International circuit they used to use in the 70's & 80's?
My 'guess' would be the old Surfer's layout. Both that and Edmonton were used by the CART series. So I'm betting he's trying to fill out a Champcar calendar.
Yess! I've already found the short layout of Gold Coast. With the Cart Factor Mod released there are only two things left I really miss in RF2. Surfers Paradise and Edmonton. On this occasion I would like to thank everybody who worked tirelessly to bring great content to RF2!
If anybody is thinking about making Edmonton, please be clear in the naming whether it's the Edmonton International Speedway (aka Speedway Park, a ghost track that hosted CanAm & TransAm), Edmonton International Raceway (1/4-mile NASCAR oval), or the temporary Edmonton Airport circuit used by CART & IRL from 2005-2012.
There WAS an Edmonton airport track for...rF1 I believe. Doug would know. idt and it's members did quite a-lot of tracks back then.
So Doug, if you read this, could you please let us know if you have any plans converting the rf1 Edmonton and/or Surfers Paradise tracks to RF2? I remember racing both great tracks maybe ten years ago on RF1. Today your Las Vegas Street circuit for RF2 is one of my favorite tracks.
http://idtracingsimulations.com/node/2 Has 2 versions of Long Beach (and one more on Steam), Las Vegas, Toronto, and St. Petersburg
A modern Surfers Paradise would be great, bouncing over the 7/8/9 Curbs in a Bentley would be fabulous!
currently i'm working on dx11 long beach and trying to help Chris find our suspension bug in the Lola mod. Edmonton sounds like a pretty easy conversion, i'll have to see if I can find the files but I'd probably remake it from scratch.
I updated the Goldcoast600 track that Ash74 converted, for Albedo. This has the chicanes and curbs. track textures now Albedo ready replaced some tree textures lowered rumbles at chicanes(help ai) slight static tyre move(help ai) some shadowing changes facet normals changed gdb/scn changes start light adjust https://www.mediafire.com/file/m7i0z7j15f83c2f/GoldCoast.rfcmp
Both of those would be great to drive on! Hopefully you will be able to get the permissions. Edmonton was a fun circuit