Plugins on DX11

Discussion in 'Plugins' started by hamiltonfan2205, Apr 28, 2017.

  1. hamiltonfan2205

    hamiltonfan2205 Registered

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    Will plugins such as the GRTVPlugin and TrackMapPlugin still work on DX11?
     
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  2. AceLain

    AceLain Registered

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    Not at first for trackmap... maybe never if not updated
    Dont know the other one
     
  3. Lazza

    Lazza Registered

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    Any on-screen plugins won't work immediately, there's a chance someone might 'inject' into dx11 but would probably be a new plugin, and later S397 will have new plugin drawing stuff going on that people can develop for. But those existing ones won't work as is.
     
  4. edwardjamesgrey

    edwardjamesgrey Registered

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    Wedge HUD works on the steam workshop... that's about it apart from the standard OSD's.
     
  5. AMillward

    AMillward Registered

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    WedgeHUD works perfectly, but I ditched trackmap for CrewChief earlier this year and never looked back.
     
  6. Rui Santos

    Rui Santos Registered

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    Crewchief doesn't substitute Trackmap in any way, despite it's a complementary information software...
     
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  7. AMillward

    AMillward Registered

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    It makes it feel a little more 'real' for me. Makes me feel like I'm an actual racing driver and I'm not distracted by loads of on screen graphics. Each to their own of course.
     
  8. RoboCAT10

    RoboCAT10 Registered

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    Has anyone tried the tv plugin on dx11? When I went to dx11 it still worked, but I was told it wouldn't? Is the same case for others?
     
  9. AMillward

    AMillward Registered

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    VEC used one for the Le Mans broadcast this year (which was DX11) and FSR used a version for their British GP race as well. The 'tower' part seems to function, while the fancy graphics at the bottom (gaps, splits etc) don't seem to.
     
    Last edited: Oct 9, 2017
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  10. cbvta

    cbvta Registered

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    dont know what the first plugin is, but Trackmapplugin now works in dx11.
     
  11. stonec

    stonec Registered

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    No it doesn't, if you have it working you are not running in DX11. TrackMap uses DX9 library to draw to screen, so it can't even theoretically work in DX11.
     
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  12. lagg

    lagg Registered

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    And never will run.
    All the plugins that render in screen, have to be developed for DX11
     
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  13. wrxxy

    wrxxy Registered

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    If Studio397 want everyone to use Dx11 then the plugins for Dx11 should be number 1 priority IMO as I know most guys that are still on Dx9 because of this reason. So come on S397 get these Dx11 Plugins happening for us..........
     
  14. RoboCAT10

    RoboCAT10 Registered

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    I agree. I get tired of hearing from people to make dx11 the default. That shouldn't happen until these plugins are usable for dx11. Many people won't move to dx11 if they use these plugins.
     
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  15. davehenrie

    davehenrie Registered

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    Plugins are NOT the responsibility of S397, but getting the framework so that plugins will work with DX11 should be one of S397's highest priorities. Once that has been provided, then the 3rd party creators of the plugins will have to do the work. Now some of these will appear quite quickly, but not all the plug-in author's are still active. We may never see all of the dx9 plug-ins updated to dx11.
     
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  16. stonec

    stonec Registered

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    Correct, DX9 plugins will never work in DX11, regardless of what S397 will do. Not sure why this is so hard to understand for some people. Needs a new interface and new plugins.
     
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  17. AMillward

    AMillward Registered

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    I only used TrackMap for tyre wear and fuel tracking to be honest. Default HUD works for me and Crew Chief warns me of the fuel situation now.

    It'll do, for now, I guess.

    Unless S397 do their own version of it so we know it works properly; since some mod tracks and cars' fuel loads in the setup screen don't match up. Put 16 laps of fuel in and get 35 or something like that.
     
  18. SPASKIS

    SPASKIS Registered

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    What is usually wrong is the estimated number of laps which depends on a car and track (fuel usage) parameter.

    However I have never found a discrepancy between number of liters in garage and in hud.
     
  19. AMillward

    AMillward Registered

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    Actually, thinking about it on the way home (as it was raining, typical Britain), the only think I truly miss from trackmap is the rain on/rain off widget to let me know how damp the track is.
     
  20. Will Mazeo

    Will Mazeo Registered

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    I use one of the Slow Motion HUDs, game hud for tires (but I dont check them all time, only when I think I did something wrong so it stays on standings most time) and then Crew Chief for fuel. After a week you dont remember trackmap anymore :D
     
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