Changes in chassis flex file dont affect AI Car

Discussion in 'Bug Reports' started by Juergen-BY, Jul 28, 2017.

  1. Juergen-BY

    Juergen-BY Registered

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    Hi,
    just want to know, if that is a known bug?
    When i change the wheel position in the chassis flex file, its changed on the player car, but not on the AI car`s. May i miss something?

    rf2_chassiflex_issue.jpg

    Code:
    [RigidBody]
    Name="FL_WHEEL"
    Mass=27.45
    Inertia=(1.28,0.9,0.9)
    Position=(0.7325,0,-1.194150452916889) //1.224150452916889
    Orientation=(0,0,0)
    Reortho=14220
    Velocity=(0,0,0)
    Rotation=(0,0,0)
    
    [RigidBody]
    Name="FR_WHEEL"
    Mass=27.45
    Inertia=(1.28,0.9,0.9)
    Position=(-0.7325,0,-1.194150452916889) //1.224150452916889
    Orientation=(0,0,0)
    Reortho=1766
    Velocity=(0,0,0)
    Rotation=(0,0,0)
     
  2. Mauricio_Leiva

    Mauricio_Leiva Registered

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    [​IMG]
    Same thing here.... :cool::confused::(
     
  3. Navigator

    Navigator Registered

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    Sorry, I can't say out of my head and I am not in the position to try it out myself, but I do know these lies from the .HDV have to do with it (but I can't remember exactly)

    [SUSPENSION]
    ..................
    AlignWheels=1
    CenterWheelsOnBodyX=0

    ..................
    LeftWheelBase=3.0226
    RightWheelBase=3.0226

    So, have a look at it; it may help.
     
  4. Juergen-BY

    Juergen-BY Registered

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    Nope, that doesnt help.
     
  5. Navigator

    Navigator Registered

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    Hmm, did you do it proper? Can't imagine that isn't it.
    No upgrades for hdv lines or something like that?
     
  6. Juergen-BY

    Juergen-BY Registered

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    Believe me, its not working.
     
  7. Navigator

    Navigator Registered

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    Ehh, okay.
    Now I do forget a lot lately but help me out; I am getting under the impression we were not "on speaking terms"?
    (No joke; I really dont know/remember)
     
  8. Juergen-BY

    Juergen-BY Registered

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  9. Navigator

    Navigator Registered

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    Well I have been in a fight with some people, but I really dont know with who anymore. Going by how you answer on my help attempt; we were no friends and I might waste my time trying to help out.
     
  10. Rastas

    Rastas Registered

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    Wheel position is defined by the 3D model if the values in LeftWheelBase or RightWheelBase are set to 0.0,so far i know.
    Wheel position in chassis flex is only physical not visual,but im not a pro,so probably im wrong,but in my mods all works great.....
     
  11. Doogal

    Doogal Registered

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    Wheel pivot points zeroed/centered?
     
  12. Juergen-BY

    Juergen-BY Registered

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    The above posted pics are a result of a change in the wheel position in the chassis flex file, only. For me its looking visual, too, isnt it?
     
  13. Juergen-BY

    Juergen-BY Registered

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    Lol...what i meant, the parameter "doesnt help"...
     
  14. Rastas

    Rastas Registered

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    This too
     
  15. Juergen-BY

    Juergen-BY Registered

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    This?
    beemer_wheel_pivot.JPG
     
  16. Navigator

    Navigator Registered

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    No problem.
    Me trying to help, never turned out fine; dont know why I even bother anymore. Or why I even come here anymore for that matter.

    Good luck.
     
  17. stonec

    stonec Registered

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    It's probably due to chassis flex only being applied for player physics. Same way as TGM model only applies to player, TBC to opponents.
     
  18. Juergen-BY

    Juergen-BY Registered

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    For me the tbc file doesnt belongs to the AI`s car only...
    tbc_player_car_proof.jpg
     
  19. Rastas

    Rastas Registered

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    Player only use tire radious and inical temps from TBC,the rest comes all from the TGM.
     

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