DX11 - Game crash after rolling start everytime

Discussion in 'Bug Reports' started by [SQ.R.T]_VaXoU_FR, Jun 26, 2017.

  1. [SQ.R.T]_VaXoU_FR

    [SQ.R.T]_VaXoU_FR Registered

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    Hi . I got a permanent problem with DX11 ( I try in DX9 and that work ) . Every time I add AI for test race and after the countdown before the formation lap , the game crashed and a message say that Rfactor2 stop to work . That crashed with every cars and every track in Multiplayer or Solo mod . My GPU pilot is up to date , and with other game I got no problem . With DX9 version I got no prob . Something is wrong with DX11 options .

    I don't have any HUD plugin or something . Basic game and HUD

    Here my stuff : Nvidia 980 GTX MSI 4go , Intel 4790k . 16 GO DDR4 Corsair .

    Maybe someone got an issue ?



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  2. Christopher Elliott

    Christopher Elliott Registered

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    Which content, car and track? Thanks.
     
  3. [SQ.R.T]_VaXoU_FR

    [SQ.R.T]_VaXoU_FR Registered

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    Last test it was with the Nissan GT 500 on Matsusaka . Before it was with the Nascar 2015 on Jacksonville . Both with rolling start , when formation lap begin , game crash everytime . Same problem on solo and multi
     
    Last edited: Jun 26, 2017
  4. Hisoka

    Hisoka Registered

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    Hello, same bug for me, when I click on "race" the game crash.
     
  5. Badboy

    Badboy Registered

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    Same probleme here in DX11.

    I think it's a pace car problem:
    if i start a race with Stockcar 2015 (any track) and standard start (in the pit) = game crash when i appear on track.
    if i start a race with standing start (on the track) = no crash, i can do the race but if i do a yellow flag, the pace car pit out and the game crash.

    I am an admin in my league and we are preparing a stockcar championship, this poses a problem for the driver using only DX11.

    PS: sorry for my bad english :oops:
     
  6. bbspadon

    bbspadon Registered

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    Same issue for me...
     

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