To make any adjustment in any file and repack will change the "mod ID" and will make it incompatible online. This is a viable option if you only race offline, but any online race will give you errors.
Sorted! thanks guys for you help! i renamed them 14ELMS_Ligier43alt and 14ELMS_Ligier43altextrabody and it worked thanks again i was really pulling out my hair (what little i have left).
Thanks. It's only for offline, but I just tried and MAS seems to be locked so no joy. I'll just put up with compromise.
There is a mas extractor tool that will extract locked files. Not sure where to find it, but a mate of mine has it so I know its somewhere.
Guys, if the mas are crypted, it is not to try to uncrypt them. Clear? If you have issues, if you have request, describe the issue, ask and we will see what we can do or give information about. For the feedback about the mirrors, Kloche already answered that will part of the 2.0 version, and today the version 1.5 is available, so it's normal the fix is not already done.
[QUOTE="Chris Lesperance, post: 901616, member: 34321 I have just a few really quick bugs. Not sure if any one else has experienced this. - Michael Shank 2016 car. Looks good in showroom, but blank generic textures on track. View attachment 9013 View attachment 9014 - I'm not sure if they were named incorrectly or if the physics are different on them as well. But also with the Ligier 2016 ESM raced with Nissan engines in WEC and LM - Not HPD 2016 So! by Lombard raced with Judd engines - Not Nissan[/QUOTE] Chris they are mod issues, we will correct them with next release.
Not a graphic issue, rather Tracey Krohn just bought the Shank cars before you could get them on the track!
Hello, I have a problem in this mod where the textures are flickering with the LMP2 class. GT class is not a problem.
Hello, can you detail (in DX9, DX11?) what do you mean by Flickering texture, which textures?) Screens shot/video to see the issue if possible to help us to understand and be able to fix something.
Get strange messages "Component "ER_ESrF2 1.50" failed to verify, removed from inventory Component "ER_F6rF2 2.00" failed to verify, removed from inventory" Mods installed from workshop, but can't see in the sim
Awesome mod! In the GTE Flat 6, the rev LEDs are so bright and have so much bloom that you can't see where you are going at night. Can they be toned down? The other cars don't have this problem. This is in DX11. Also, please make the side mirrors adjustable. We triple screen users need them!
I've tried only the bmw but imo brakes are too weack, brake pedal in the floor and forget. studio397 contents gives much more fun during braking, has endurance cars the abs?
No ABS, a bit low brake power, we are working to add adjustable brake power on the mod to allow to lock tires.
Just tried the DX11 version with the Ligier and Alpine P2, great job. The cockpit of the Ligier is very well rendered. Thanks and cheers.
Thanks for the MOD, I really enjoy it But I have a question: Is the inertia values correct in all cars? Because the Flat6 Porsche does feel floaty to me, while the other cars don't. What are the differences between the flat6 version 1.5 and 2? Cheers.
I answered here https://forum.studio-397.com/index.php?threads/flat-6.57899/#post-914910 , the physics are not aligned but should be.
Sorry if this question has been asked. There is 1 flat 6 in the mod ... flat 6, 1 flat 6 in the mod Enduracers series... These two cars are identical, from what I could read. My question : The mod flat 6 is up to date in version 4.00. ---> The flat 6 in the ES model is it also up to date (I'm actually talking about physics) ? Merci beaucoup pour votre travail de grande qualité. Félicitations.