Need help getting started

Discussion in 'General Discussion' started by marsomething, Jun 27, 2017.

  1. marsomething

    marsomething Registered

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    Hello to all,

    Ill just start this off quick and get to the point. BRAND new to PC gaming. I literally bought a gaming pc just to start sim racing. Ive played other console racing (forza, gran tourismo) with a steering wheel and been pretty good at it. rFactor 2 on the other hand, I can barely get a lap without spinning. Is this normal? my wheel is an old xbox 360 wheel, it works but I know that it is not compatible for FFB. Little things just amplified. Is it a learning curve, or could the settings need adjusted.

    any getting help threads or pages would be greatly helpful...
    thanks in advance!
     
  2. ebeninca

    ebeninca Registered

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    could be various things...

    - lack of force feeback
    - traction control off
    - too oversteering setup
     
  3. rocketjockeyr6

    rocketjockeyr6 Registered

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    Another thing to check is your steering wheel calibration.
    An easy way to check is to launch the game and see if your wheel and the cars wheel are 1:1
    If you turn your wheel 90, it should be 90. You turn 360, its 360, etc.
    Also, go slower on the first few laps to allow the tyres to warm up. This is something that is not accurately reproduced in GT/Forza.
    FFB is not absolutely necessary, but helps in many ways, one being that you can really feel what the car is doing. When it begins to lose grip, when it snaps back, etc.

    What kind of racing are you most interested in? If youre most into open wheel, I would suggest starting with something like the Skip Barber. If youre into GT/Road cars, the NSX is just plain excellent. And once youre comfortable you can move up from there.

    Just remember to take your time at first. This is definitely more sim than game, and you have to treat it as if youre really in that car. Start slow, and feel your way around the track. Add a bunch of AI, but set practice to private, and turn the realroad up to 15x. This will rubber in the track, giving more grip, but keeping the AI out of your way.

    With some time and practice, Im sure youll come to really enjoy simracing. I havent looked back yet. :D
    Cheers
    rocket
     
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  4. Kaitsu_69

    Kaitsu_69 Registered

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    Agree with Rocketjockeyr6, some vechiles are just hard to handle. And reasonable wheel start ~100$ I think, using Logitech DFGT myself...
     
  5. Tackset

    Tackset Registered

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    I am new to Rf2 as well. I normally race on iRacing and am interested to see what Rf2 has to offer.

    Take care not to abuse the tires. If they are cold, or very hot (because you spun), they are really slippery. Stay on the grey stuff and turn some easy laps before starting to push.
     
  6. Alex72

    Alex72 Registered

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    If FFB is not working its pretty hard to control the more realistic simulation in rF2. Some people are good without FFB and others are like me - is useless. If i feel no FFB or the FFB is messed up i drive like an old grandma as i cant find where the grip starts and ends. You really would benefit from getting a new proper FFB wheel. If you blew all the money on the PC then a DFGT to start with is good enough. It has really good FFB for its price even though the pedals are only throttle/brake (no clutch), but its better than having poor or no FFB at all until you can get a better wheel.

    I was the same in the beginning. You will slowly unlearn the simpler racing games and get to grips (he he) with the higher simulation and become better and better. There were some cars i couldnt even drive in the beginning of my sim racing "career". Like older powerful cars with soft suspension, no ABS, turbo lag etc... Was impossible. I just spun out all the time. With time and just keep practicing you get better and better. Its a lot about learning how the cars behave and how the more realistic physics behave. Like Rocket said as well - think as if you were in a real car. Have more respect for it. Brake earlier, take it easier and then go faster and faster as you get better. The simpler racing games you can just blast full without thinking much except where other cars are and to win. In a simulation like rF2 you have to think about your car and its behavior as much as the other stuff. At least in the beginning. After a while it will become second nature, and you will know how to drive all cars and adjust behavior/style accordingly. Its really rewarding when you get better. Super rewarding. Thats why people spend tons of money on simulators. :)
     
  7. Mister Bronze

    Mister Bronze Registered

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    New to Rf2 also. I've been on Assetto Corsa for the pas 6 months having been away from any Sim racing for many years (GTR2 was the last one but all offline). I wanted to experience a day/night cycle and the fact that you can essentially save mid race sold it for me..oh..and steam sale!

    You definitely need a reasonable FFB wheel. I went for a Logitech G920 as it was half price at the time.

    Just joined the forum to post this but I feel a multitude of questions heading the forums way!
     
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  8. marsomething

    marsomething Registered

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    Thanks everybody, I'll surely get on that. I have a few other questions.

    I see people talking about dx11? No idea what that is.

    Is there like an instruction booklet to for game operations?
    Example -I get black flagged at practice, come in the red pit box and nothing happens.
     
  9. marsomething

    marsomething Registered

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    Where do I adjust how many cars are on track?

    Also looking for definitions of what all the settings mean, like steering speed and sensitivity.
     
  10. peterchen

    peterchen Registered

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    Set flag rules to Fullw/DQ.
    In session settings where you can adjust weather and all that, at the lower left there you can adjust number of AI´s, Realroad settings and soon. You can slo start with no AI and load them when you are on track.
    There´s no documentation whatsoever. Speed sensitivity reduces steering-input at higher speeds,- helpful to avoid nervous behaviour on straights for example.
     
  11. T1specialist

    T1specialist Registered

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    There are some key differences between simcades like gran turismo and forzas and more serious sims like rf2 how the physics model works. One of the key differences is that gran turismo offers extremely grippy tires as option. If a road car was given such tires in real life it would tip over all the time in corners. Other thing is aerodynamics. Simcades generally put at least little bit downforce on all cars whereas the real car may have lift. Especially some historic race cars in simcades can be totally unrealistic because of this.

    When you combine these two factors and add things like variable weather and track grip that changes.. you simply end with a car that requires more finesse from your steering, throttle, braking and gearchange inputs. You will have less grip at lower speeds because your tires are not super bubblegum and at high speeds you'll have a lot less grip because you have aerodynamic lift instead of lots of downforce.

    I would not start adding speed sensitiveness to your steering. It just makes the car weird to drive and harder to catch slides. I'd go through your settings and make sure you have all the various settings correctly configured. No vsync, not too high ffb, good fov etc.. What you are most likely experiencing is that your driving style in gran turismos and forzas does not work in rf2. If you are spinning in corner exits it means your throttle modulation skills are poor. If you spin on corner entry then your braking or coming off the brakes skills are poor. If you spin at high speeds you are expecting too much downforce from the car.

    Your old xbox360 also may have really low steering angle which can make cars in rf2 to have either too little steering lock which makes catching slides impossible (the front wheels don't turn enough). Or it can make the steering really twitchy if your steering lock is too high (the front wheels turn too quickly). Try to find steering sensitiveness that is not too fast but also has enough steering lock to get out of slides.
     

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