I have the problem you can see in the image. In DX9 it works perfect, but DX11 looks like this. I don't think its albedo map as it is not something related to lighting, just corrupted. Thank you.
It's already been given. If your not going to test things then you'll get know where. You obviously didn't make the mod your just converting. https://forum.studio-397.com/index.php?threads/how-to-update-a-mod-to-dx11.55953/#post-897065
For all modders willing to help; he stole the whole thing and doesn't give a damn: I don't care about the crap pride of some modder idiots https://forum.studio-397.com/index.php?threads/helmet-problem.55963/#post-897263
I didn't know that doing a mod means steal... Well, if you think I am stealing "the whole thing" then you should go to police because steal is forbidden in most of countries and is punishable by imprisonment.
Thanks for caring about this. I finally could fix it, it was a resolution problem with the texture. In DX9 it worked good but in DX11 it looked bad. I could fix it