Hi. I have a question about Post Process. Is possible edit or create like a mod, a custom (or various) preset? Thanks.
I hope so... Assetto uses Yebis PP too and you can make your own preset Spoiler [YEBIS] ENABLED=1 ; enables and disable yebis [OPTIMIZATIONS] FIXED_WIDTH=1280 ; this resolution is the one used for the effects, if set to 0 takes the actual res, if set to a number let's say 1280, uses a small buffer for the effects, helps on performance [VARIOUS] APERTURE_RESULT_BLUR_MOD=1 ; don't touch this [AUTO_EXPOSURE] ENABLED=1 DELAY=0 ; delay in seconds for auto exp to adjust MIN=0.2 ; min auto exposure MAX=0.5 ; max auto exposure ; press F9 ingame to see this area onscreen : METERING_WIDTH=100 ; % of the screen area width METERING_HEIGHT=100 ; % of the screen area height METERING_OFFSET_X=0 ; % of offset on x METERING_OFFSET_Y=0 ; % of offset on y TARGET=0.32 ; target average brigthness that auto exp is trying to achieve (0 -> 1) INFLUENCED_BY_GLARE=0 [HEAT_SHIMMER] ENABLED=1 HEAT_PARTICLE_RADIUS=0.75 ; don't touch this HEAT_PARTICLE_SHIMMER=0.004 ; don't touch this HEAT_PARTICLE_COORD=1.5 ; don't touch this HEAT_PARTICLE_FRACTAL_OCTAVES=3 ; this is used for the textures, don't touch it HEAT_PARTICLE_COLOR=1,1,1 ; color , for debug set something like 3,1,1 HEAT_PARTICLE_MAX_NUMBER=10 ; number of particles per car HEAT_PARTICLE_MIN_LIFE=0.75 ; minimum life HEAT_PARTICLE_LIFE_MULT=1.0 ; multiplier that multiplies the default life( random ) in seconds HEAT_PARTICLE_INTENSITY_MULT=0.3 ; intensity multiplier HEAT_PARTICLE_MIN_INTENSITY=0.15 ;minimum intensity HEAT_PARTICLE_VELOCITY_MULT=0.2 ; velocity mult HEAT_PARTICLE_MIN_VELOCITY=0 ; minimum velocity HEAT_PARTICLE_RADIUS_VELOCITY_MULT=0.1 ; don't touch this HEAT_PARTICLE_POSITION_VELOCITY=0,0,0.2 ; they're going up (x,y,z) [TONEMAPPING] HDR=1 ; don't touch this ; SetTonemapParameters() EXPOSURE=0.28 ; this doesn't work if you have set auto exposure GAMMA=1.3 FUNCTION=-1 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU MAPPING_FACTOR=32 ; don't touch this ; SetTonemapViewportScale() SCALE_WIDTH=1 SCALE_HEIGHT=1 OFFSET_X=0 OFFSET_Y=0 [DOF] ENABLED=1 QUALITY=3 ; SetDepthOfFieldParameters() APERTURE_F_NUMBER=12 IMAGE_SENSOR_HEIGHT=0.24 BASE_FOV=50 ; Base field of view for when automatically adjusting the aperture according to the field of view. ADAPTIVE_APERTURE_FACTOR=0.5 ; Adjustment factor for when automatically adjusting the aperture according to the field of view. APERTURE_PARAMETER=2 ; don't touch this ; SetDepthOfFieldApertureNumLevels() APERTURE_FRONT_LEVELS_NUMBER=-1 ;Maximum number of bokeh image levels in the foreground direction. -1 is default APERTURE_BACK_LEVELS_NUMBER=-1 ; Maximum number of bokeh image levels in the background direction. -1 is default ; ask or see the docs about this parameters if you don't like how objects near to the camera are blurred ; SetDepthOfFieldBackgroundMaskThreshold() BACKGROUND_MASK_THRESHOLD=0.1 ; SetDepthOfFieldEdgeQuality() EDGE_QUALITY=3 APERTURE_SHAPE=3 [CHROMATIC_ABERRATION] ENABLED=1 ; SetChromaticAberrationParameters() SAMPLES=5 LATERAL_DISPERSION=0.005,0.005 UNIFORM_DISPERSION=0.0005,0.0005 [FEEDBACK] ENABLED=0 ; SetFeedbackMatrixAspectRatio() ASPECT_RATIO=0 ; SetFeedbackWeight() WEIGHT=0.05 CURRENT_WEIGHT=-0.05 TIME=0.1 [VIGNETTING] ; SetVignetteParameters() STRENGTH=0.035 FOV_DEPENDENCE=0 [DIAPHRAGM] ; change diaphragm settings, this is used to rotate the glare and stuff on the dof, etc.. ; i think it is unlikekly to be used ; SetDiaphragmRotate() ROTATE_SCALE=0 ROTATE_OFFSET=2 ; deg TYPE=1 ; setting in this way it depends linearly on the focal length and ROTATE_SCALE is a multiplier. if you set it to 3, ROTATE_SCALE is the angle in radians of the rotation [AIRYDISC] ;don't know what this does ENABLED=0 ; SetApertureAiryDiscParameters() WAVELENGTH=500 AIRY_DISC_DISPERSION_ENABLED=1 [GLARE] ENABLED=1 QUALITY=3 GHOST=1 AFTER_IMAGE=0 PRECISION=0; 0 is the highest, 2 is the lowest ; SetGlareAnamorphicLensFlareEnable() ANAMORPHIC=0 ; SetGlareParameters() LUMINANCE=1.6 SHAPE=11 BLUR=1 THRESHOLD=5 ; look at EPFX_GLAREBRIGHTPASS : BRIGHT_PASS=0 ; this is 0 or 1 ; SetGlareBloomFilterThreshold() BLOOM_FILTER_THRESHOLD=0.002 ; don't touch this ; SetGlareBloomGaussianRadiusScale() BLOOM_GAUSSIAN_RADIUS_SCALE=.95 ; don't touch this ; SetGlareBloomLuminanceGamma() BLOOM_LUMINANCE_GAMMA=2 ; SetGlareBloomNumLevels() BLOOM_NUM_LEVELS=0 ; this makes the blur look better, but it cost more as num goes up ; SetGlareGenerationRangeScale() GENERATION_RANGE_SCALE=1 ; don't touch this ; SetGlareStarFilterThreshold() STAR_FILTER_THRESHOLD=0.0002 ; don't touoch this ; SetGlareStarSoftness() STAR_SOFTNESS=0.5 ; range 0, 1 ; SetGlareStarLengthFovDependence() STAR_LENGTH_FOV_DEPENDENCE=0 GHOST_CONCENTRIC_DISTORTION=1.0 ; this enables/disables the following parameters USE_CUSTOM_SHAPE=1 ; LOOK AT PFX_GLARESHAPEDEF for the following values SHAPE_LUMINANCE=5 SHAPE_BLOOM_LUMINANCE=0.038 SHAPE_BLOOM_DISPERSION=0.03 SHAPE_BLOOM_DISPERSION_BASE_LEVEL=2 SHAPE_GHOST_LUMINANCE=0.15 SHAPE_GHOST_HALO_LUMINANCE=0.005 SHAPE_GHOST_DISTORTION=0 SHAPE_GHOST_SHARPENESS=0 ; 1 or 0 SHAPE_STAR_LUMINANCE=0.025 SHAPE_STAR_STREAKS_NUMBER=6 SHAPE_STAR_LENGTH=0.25 SHAPE_STAR_SECONDARY_LENGTH=1 SHAPE_STAR_ROTATION=1 ;1 or 0 SHAPE_STAR_INCLINATION_ANGLE=3 SHAPE_STAR_DISPERSION=0 SHAPE_STAR_FORCE_DISPERSION=0 ;0 or 1 SHAPE_AFTERIMAGE_LUMINANCE=80 SHAPE_AFTERIMAGE_LENGTH=0.5 ;time in seconds [GODRAYS] ENABLED=1 USE_SUN_LIGHT=1 ; SetLightShaftDiffractionRing() DIFFRACTION_RING=0.25 DIFFRACTION_RING_RADIUS=5 ;DEG DIFFRACTION_RING_ATTENUATION=0.1 DIFFRACTION_RING_SPECTRUM_ORDER=1 DIFFRACTION_RING_OUTER_COLOR=0.5,0.5,0.5,0.5 ; SetLightShaftParameters() COLOR=1,1,1,1 LENGTH=11.0 GLARE_RATIO=0.005 ANGLE_ATTENUATION=5 NOISE_MASK=0.01 NOISE_FREQUENCY=1 DEPTH_MASK_THRESHOLD=0.999999999 [LENSDISTORTION] ENABLED=0 ; SetLensDistortionEdge() ROUNDNESS=0.05 SMOOTHNESS=1.0 [ANTIALIAS] ENABLED=1 ; SetAntialiasFalloffDistance() START_DISTANCE=0.1 END_DISTANCE=1000 [COLOR] HUE=0 SATURATION=0.95 BRIGHTNESS=1.07 CONTRAST=1.03 SEPIA=0 COLOR_TEMP=6800 WHITE_BALANCE=6500