Hello, I know you tried to make the game more eye candy with some post processing effects but you did it too much... All screens I post here were captured with Full Graphics + Ultra Post Processing Effects. http://i.imgur.com/KN4ylUA.jpg http://i.imgur.com/hSeDbpJ.jpg I think that brightness is not real... but there is also more... because if you go to other tracks like Abu Dhabi you can notice epic unrealistic brightness and there are LCD problems in some mods, you can see pictures here: http://i.imgur.com/VY2zxDA.jpg http://i.imgur.com/cXbSNb1.jpg http://i.imgur.com/gRICRIq.jpg http://i.imgur.com/6vkT0uG.jpg http://i.imgur.com/VoFnlMP.jpg http://i.imgur.com/22wgirf.jpg http://i.imgur.com/ukbSGqG.jpg And if you go with some cars like Renault Megane Trophy in some tracks like Interlagos, you can see epic unrealistic brightness in the steering wheel: http://i.imgur.com/Kqt7Y7e.jpg I hope you will fix it for next builds. Thanks in advance.
Abu Dhabi is a 3rd part mod, the modder team need to optimize the track for DX11. Instaed the USF2000, Nissan GT500, Howston G4 and G6, Dallara DW12, Stock Cars, Atlanta Motorsports Park, Silverstone, NOLA Motorsports Park, Mores and Indianapolis Motor Speedway have all gotten texture updates
Formula Renault 3.5 + Silverstone are fully DX11 tracks and they have unrealistic brightness as you can see in the images. I don't think its real that brightness in the helmet, in the car and in the steering wheel.
List of updated content here: https://www.studio-397.com/2017/05/open-beta-with-directx-11-and-virtual-reality-support/
rF2 now uses the same YEBIS Post Process stuff like Assetto Corsa which means you can edit every effect in the settings file. But you can ruin the performance or overall graphics if you go to far or crazy with it I mean the settings are not tweaked yet so performance and look will be better at least if you make your own preset... In AC you can also switch between saved presets while in the game. Hope this will be possible in rF2 too.
Silverstone doesnt look good after latest update I agree everything is greenie and bright Please fix it
When i load the 1st dx11 open beta at 4 may everything was fine as for the colors No idea what happened
for me the only thing overexposed is the garage bloom, so much so u cant see the car lol! i wouldn't use anything in DX11 thats not optimised for DX11! Simple