DX11 Beta - Too much unrealistic brightness

Discussion in 'Technical & Support' started by BlackGoku, May 2, 2017.

  1. BlackGoku

    BlackGoku Registered

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    Hello, I know you tried to make the game more eye candy with some post processing effects but you did it too much...

    All screens I post here were captured with Full Graphics + Ultra Post Processing Effects.

    http://i.imgur.com/KN4ylUA.jpg
    http://i.imgur.com/hSeDbpJ.jpg

    I think that brightness is not real... but there is also more... because if you go to other tracks like Abu Dhabi you can notice epic unrealistic brightness and there are LCD problems in some mods, you can see pictures here:

    http://i.imgur.com/VY2zxDA.jpg
    http://i.imgur.com/cXbSNb1.jpg
    http://i.imgur.com/gRICRIq.jpg
    http://i.imgur.com/6vkT0uG.jpg
    http://i.imgur.com/VoFnlMP.jpg
    http://i.imgur.com/22wgirf.jpg
    http://i.imgur.com/ukbSGqG.jpg

    And if you go with some cars like Renault Megane Trophy in some tracks like Interlagos, you can see epic unrealistic brightness in the steering wheel:

    http://i.imgur.com/Kqt7Y7e.jpg

    I hope you will fix it for next builds.

    Thanks in advance.
     
    Rui Santos and Lgel like this.
  2. LeStrat

    LeStrat Registered

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    All those mods are not adapted to the new DX11 engine requirements (incorrect albedo maps).
     
    WiZPER likes this.
  3. Daniele Vidimari

    Daniele Vidimari Registered

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    Abu Dhabi is a 3rd part mod, the modder team need to optimize the track for DX11. Instaed the USF2000, Nissan GT500, Howston G4 and G6, Dallara DW12, Stock Cars, Atlanta Motorsports Park, Silverstone, NOLA Motorsports Park, Mores and Indianapolis Motor Speedway have all gotten texture updates
     
  4. BlackGoku

    BlackGoku Registered

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    Formula Renault 3.5 + Silverstone are fully DX11 tracks and they have unrealistic brightness as you can see in the images.
    I don't think its real that brightness in the helmet, in the car and in the steering wheel.
     
    Matt Beavis and mesfigas like this.
  5. Heikki21

    Heikki21 Registered

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    As far as I know, the FR 3.5 didn't get a DX 11 Update...
     
  6. Woodee

    Woodee Registered

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  7. AK1504

    AK1504 Registered

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    rF2 now uses the same YEBIS Post Process stuff like Assetto Corsa which means you can edit every effect in the settings file. But you can ruin the performance or overall graphics if you go to far or crazy with it :D I mean the settings are not tweaked yet so performance and look will be better at least if you make your own preset...

    In AC you can also switch between saved presets while in the game.

    Hope this will be possible in rF2 too.
     
  8. demerzel

    demerzel Registered

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    Where is the settings file?
     
  9. mesfigas

    mesfigas Registered

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    Silverstone doesnt look good after latest update
    I agree everything is greenie and bright
    Please fix it
     
    Matt Beavis likes this.
  10. WiZPER

    WiZPER Registered

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    Here we go with the "grass debate" again... It's either too dull or too green :D
     
    Ernie, LokiD and demerzel like this.
  11. mesfigas

    mesfigas Registered

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    When i load the 1st dx11 open beta at 4 may everything was fine as for the colors
    No idea what happened
     
  12. LokiD

    LokiD Registered

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    for me the only thing overexposed is the garage bloom, so much so u cant see the car lol!

    i wouldn't use anything in DX11 thats not optimised for DX11! Simple
     
    Last edited: May 8, 2017
    demerzel and F1Aussie like this.

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