DX12

Discussion in 'General Discussion' started by vegaguy5555, Apr 28, 2017.

  1. vegaguy5555

    vegaguy5555 Registered

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    What is up with DX12?

    I read a little about DX12 once in a while and don't understand why it is not going at all in the race car sim world? I would think it should be better for VR?

    I don't know anything about this and I am not second guessing rF2 or any other sim developers for not using DX12 but what is wrong with it?

    Does it only work with Windows 10?
     
    Last edited: Apr 28, 2017
  2. Shamrock

    Shamrock Registered

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    Correct, Windows 10 only. By using DX11, no one has to move to Windows 10. You also have a smaller user base.
     
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  3. Jake Loewenstein

    Jake Loewenstein Registered

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    Not supported on some otherwise decent cards either....
     
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  4. Emery

    Emery Registered

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    And then there's the question of which multi-GPU mode to support so that we can all go out and put 3x GTX 1080 Ti, with each running a 4k monitor or TV.
     
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  5. Drathuu

    Drathuu Registered

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    DX12 has some huge advantages for Core Utilisation and CPU utilisation, and uses SLI/ crossfire technology much more efficiently.. However it is constrained to Win 10 and only high end cards, so your user base is confined.. For a new title in development if you can resource to support 11 and 12 awesome, however it has to be a consideration early on in development. There are some sim titles coming with it soon, however current generation doesnt cover it.
     
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  6. vegaguy5555

    vegaguy5555 Registered

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    That's a pretty big problem alright.

    Would it be that much better?
     
  7. TheMattyOnline

    TheMattyOnline Member

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    You'd think by now developers would get together and work to a standard API that isn't tied to windows or anything else.

    I'm sure it's not that simple by the way !
     
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  8. vittorio

    vittorio Registered

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    Thats the Vulkan API hosted by the Khronos Group - platform independent - also known as the "Next Generation OpenGL".
    see https://en.wikipedia.org/wiki/Vulkan_(API)

    In a perfect world in the future Vulkan API would be used for rendering 3D and OpenXR for AR/VR.
     
    Last edited: Apr 28, 2017
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  9. juanchioooo

    juanchioooo Registered

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    Dx 12 is better than dx 11 only 3%

    With the great work that has cost install dx11, it is not necessary dx 12

    How many native games do you know dx12? And windows 10 is crap
     
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  10. Woodee

    Woodee Registered

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    DX11 isn't even here yet... knew it wouldn't take long for someone to say "What about the <insert number> gfx API?!111"
     
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  11. vegaguy5555

    vegaguy5555 Registered

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    DX11 is the obvious choice. I just wanted to know what was wrong with DX12 is all.
     
  12. Louis

    Louis Registered

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    lol, we just reached dx11
     
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