No that's just a setting for how long it's laying on the track after being torn off the car. I want DEBRIS to be repaired and reattached just as FWING and RWING instances.
I post this post Hi I would like to know if there is an improvement at this level. I would like to create a wing before that detaches in additioner leave but especially this repairs completely. All debrid does not fix (3d)? Sorry for my english thanks
Super as explanation thank you. But this does not solve my problem of repair, The debrid0 and the debrid1 once returned to the stand does not repair. Has anyone found a solution to this problem?
Sorry I misunderstood myself: What i would like is derid1 and debrid2 is repairable. Because I am forced to break all the front wing to repair the whole (visual 3d)
Hello, I may have found a solution. It is possible to set the same parameters on Part0, part1 and front wing. Normally the front wing destroys it in 3 pieces at the same time Which allows for something more real. To try FrontWingPostreq=Part3 FrontWingPostreq=Part4 FrontWingDetach=1900 FrontWingRandom=0.95 FrontWingPos=(0,0,0) FrontWingMassInertia=(6.8, 0.5, 1.4, 1.3) FrontWingCollParams=(3600, 65, 0.6) Part3Detach=1900 Part3Random=0.95 Part3Pos=(0,0,0) Part3MassInertia=(2, 0.2, 0.2, 0.2) Part3CollParams=(3600, 65, 0.6) Part4Detach=1900 Part4Random=0.95 Part4Pos=(0,0,0) Part4MassInertia=(2, 0.2, 0.2, 0.2) Part4CollParams=(3600, 65, 0.6)
I tried last night what I marked and actually the issue to my problem is that the front wing, this detaches into several pieces at the same time. So in conlusion, this front wing repairs in its entirety since it detaches with parts 3 and 4 at the same time. I hope that 397 studio will allow to rear several car parts and not that the front fender and the rear fender.