[REL] F1 1999 Conversion v1.0

Discussion in 'Vehicles' started by SL1DE, Feb 10, 2017.

  1. SL1DE

    SL1DE Registered

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    Good idea. I'd do the same but I don't plan on making any more edits to my teams.mas, and I absolutely hate packaging everything one by one. xD
     
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  2. Schumi

    Schumi Registered

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    Yes, yes, yes:D
     
  3. SL1DE

    SL1DE Registered

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    Louis, Gerard Tillman and F1Aussie like this.
  4. Schumi

    Schumi Registered

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    In my mods, I came across the same thing! How to fix it?
     
  5. F1Aussie

    F1Aussie Registered

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    drives like me, lol
     
  6. Schumi

    Schumi Registered

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    This is the physics problem of almost all rF1 cars in rF2. In what direction to dig I can not understand :confused:
     
  7. Navigator

    Navigator Registered

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    Yeah, it occurred to me once or twice too.
    It had several causes;
    - the collision body was to low in the game. I've had a tip; set it to "render=true" in the .gen and see how it does in the game.
    - once, the graphical offset (the one the line in the hdv says it has no influence on the physics: be aware, it does!) had to go up a bit but that doesn't always work
    - if you're unlucky, it could be in the chassis/pm file
     
  8. Schumi

    Schumi Registered

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    Collision is good. GraphiclalOffset - did not give effect.
     
  9. SL1DE

    SL1DE Registered

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    Thanks for the tips, I'll look into it when I can put some time aside for it.

    I personally have never noticed it because I don't drive off the road very often. :p
     
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  10. Paulinho

    Paulinho Registered

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    A very enjoyable mod, with lots of potential, thank you.
     
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  11. tonnyrat

    tonnyrat Registered

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    Hey SL1DE,
    Thanks for this mod!

    I have a problem with the FFB on this mod that is exactly the same as the one I get with Schumi's conversions. I get FFB below ~40mph but as soon as the car goes beyond that speed, the steering wheel becomes completely loose with no FFB effects.

    Is there anything I can do to fix this? Do I need a RealFeel or plugin of some sort or another setting change?

    I have a Logitech DFGT and the FFB works fine with some other mods like the F1 2016 and the ASR F1 mods.
     
  12. SL1DE

    SL1DE Registered

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    Not sure, I don't have any plugins and I get FFB all the way through. Though I've noticed that some circuits don't have any FFB at all. I'm no pro modder, so I wouldn't have a clue. My FFB itself is sort of stolen from Formula ISI so I don't see why it shouldn't work.
     
  13. F1Aussie

    F1Aussie Registered

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    Curious to know if you are working on updating this to dx11?
     
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  14. SL1DE

    SL1DE Registered

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    Was about to post about this right now.

    With the DX11 BETA coming out today, I've decided to overhaul the cars to make them look more this generation. Particularly the paint, I admit it didn't look too great previously.

    Here's a preview of what's to come, so far I've only done the Ferrari, and I only had an hour to play with it:
    rFactor2 2017-05-02 20-00-31-876.jpg rFactor2 2017-05-02 20-04-32-467.jpg rFactor2 2017-05-02 20-05-41-728.jpg rFactor2 2017-05-02 20-08-25-610.jpg rFactor2 2017-05-02 20-09-00-977.jpg

    It looks like a major improvement to me, basically got rid of that silly chrome look. If anyone has suggestions, let me know. (I also plan to fix the bug with the collisions for this big update also)
     
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  15. bears

    bears Registered

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    Looking good
     
  16. F1Aussie

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    Wow, me gonna blow my beans!!!! Getting excited for this! Will steering wheels get an overhaul as well?
     
  17. SL1DE

    SL1DE Registered

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    I'd like to. All I need to do is fix the LED's to the correct colour and make it like an actual light. I know how, it's just time consuming and my free time is limited.
     
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  18. SL1DE

    SL1DE Registered

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    I feel like posting this video... Unfortunately YouTube compressed it quite a bit, as they do.
     
  19. F1Aussie

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    awesome
     
  20. F1Aussie

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    just noticed that the windscreen looks too shiny, it I think they are more transparent. I have noticed this on quite a few rf2 mods previously.
     

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