I am working on a car but in cockpit view all the objects (chassis.gmt) are visible. Code: Instance=SLOT<ID> { Moveable=True MeshFile=xxx_chassis.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(20.0) ShadowCaster=(Dynamic, Solid, 256, 256) Reflect=True Actor=VEHICLE Instance=COCKPIT { Moveable=True MeshFile=xxx.gmt CollTarget=False HATTarget=False ShadowCaster=(True, Solid) LODIn=(0.0) LODOut=(2.0) ShadowReceiver=True Reflect=True } How can i do that the xxx_chassis.gmt not be visible when i am in cockpit view?
In rf2, everything shows in cockpit view now. You'll have to be careful about setting the lod in at 0.8, because it might disappear is someone get's too close.
It is not true that everything can be seen from the cockpit camera. In the car you see in the image that are visible and the front tires and the rear wing they are no longer visible. All objects are set Lodin = (0,0) = LODOut (250.0)
For me, this isn't a solution. In this way, viewing replay for example, you will see the carbody disappear when the car is near the camera.
I agree because I am looking for solutions where they are stored information about which objects are used in the cockpit camera.
There is a hacky solution... The chassis is always displayed in the cockpit (Everything in the Instace=SLOT<ID>) But other instances are not shown. So you can just put the car's body in an instance of another name. SLOT<ID> still HAS to be there , as the car does not work without it, but you can just put only the collision and the undershadow in there. I made a car where the main chassis body .gmt's are in an instance called "Instance=lolhacks"....
Great idea! This works, but now the light in the cockpit is different, flat... Also reflections looks different. Why?