Pikes Peak

Discussion in 'Locations' started by myself9, Jun 3, 2014.

  1. yusupov

    yusupov Registered

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    just saw ISI tweeted this in relation to the palatov hillclimb car, i guess most of the forum-goers know of it but figured id bump
     
  2. myself9

    myself9 Registered

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    I'm considering giving the Pikes Peak textures another update. But a graphic update wouldn't mean much if the road remains in it's current "too much crest" state.

    Would anyone be interested in flattening that baby out a bit to make it more driveable?

    It's actually only made up of 6-10 (?) big chunks. Shouldn't be that huge of a deal. At least that's my uninformed theory :)
     
  3. wgeuze

    wgeuze Registered

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    If you can get me a max file with the road meshes, a ready to go devmode folder, might be able to look at it just for fun :)
     
  4. myself9

    myself9 Registered

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    All I have are the gmt's, but I believe I can save them for max out of 3dsimed. I'll take a shot at doing that this weekend. It would be great to take this course up a notch!
     
  5. Chris Lesperance

    Chris Lesperance Registered

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  6. myself9

    myself9 Registered

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  7. PRC Steve

    PRC Steve Registered

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  8. boblevieux

    boblevieux Registered

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    Loeb's time will be hard to beat without a 4WD.
     
  9. P.S.R.

    P.S.R. Registered

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    Super :cool:
     
  10. myself9

    myself9 Registered

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    Oh, look, I finally got off my ass and fixed the Pikes Peak graphics since the rendering engine change two years ago :)

    Download page link in original thread post
     
    Mauro and davehenrie like this.
  11. davehenrie

    davehenrie Registered

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    Woo Whee! I haven't driven any Pikes Peak in years and this was a sensory overload. About halfway I started noticing smoke in the mirror, Up til that point I kept it on the pavement. As the climb progressed I glanced off the armco twice, but then the gas gauge started flashing, and once you clear the trees...OMG....I cannot imagine driving this with VR. I would spend all my time focused on that un-fenced drop-off to the right. The Nurb punishes you for going to fast. PP won't allow you to. My foot on the throttle was totally aware of the nothing-ness above the treeline.
    Now, one question: How do you use this track? There is a dead end at the top. Do you just escape to the pits?
     
  12. myself9

    myself9 Registered

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    Yep, stop for some donuts at the Summit house, then exit to the pits.
     
    Matej Lakota likes this.

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