Formula 1 1988 released

Discussion in 'Vehicles' started by carrera.4, Aug 24, 2016.

  1. Obbzy_XR_

    Obbzy_XR_ Registered

    Joined:
    Mar 1, 2014
    Messages:
    436
    Likes Received:
    613
    Are there links to individual tracks? Would love to use 88 Spa but requiring everyone to have the 1988 F1 series is a bit much, especially those that aren't into open wheelers. I DO like open wheelers & this mod keeps getting better. :)
     
    Bjørn likes this.
  2. Jaromir Bergmann

    Jaromir Bergmann Registered

    Joined:
    Jul 23, 2015
    Messages:
    69
    Likes Received:
    12
    very good, possible to fix/remove the weird tree sprite outside T13, Adelaide in next version pls? (I was used to remove wrong/blinking objects from tracks using 3DSimed and text-editing the *.scn file in rF1, is there something similar possible in rF2? thanks)
     
  3. carrera.4

    carrera.4 Registered

    Joined:
    Nov 6, 2015
    Messages:
    39
    Likes Received:
    125
    u can edit the .scn , look for
    TREE94
    change to this
    MeshFile=TREE94.gmt CollTarget=False HATTarget=False ShadowObject=(Static, Texture)

    i will change for next version
    ty for feedback
     
  4. carrera.4

    carrera.4 Registered

    Joined:
    Nov 6, 2015
    Messages:
    39
    Likes Received:
    125
    Soo, for the few who still like drive few rounds:D
    update 0.93 available
    flex-chassis implemented
    gives more precise and direct feeling of suspension work trough the wheel.
    Its just a small update, but I like a lot the fine difference thats why i wanted to share.

    changelog:
    - flex chassis implemented
    - again improved aiws on tracks for better ai behaviour
    - some graphical details improved

    pls go to first post for download
     
  5. Guimengo

    Guimengo Guest

    Is it possible to not force the mod's UI or HUD onto the user? Actually, I'd love to have that HUD further refined and released separately. It's simple but it's got style and is small, it would be great to have as an alternative to Darci's great alternative HUDs.
     
  6. carrera.4

    carrera.4 Registered

    Joined:
    Nov 6, 2015
    Messages:
    39
    Likes Received:
    125
    well , I like to release the mod as one unit (rfmod) , its also easier to handle as single rfcmp
    But u can everytime after loading the mod change in options the hud or user interface.
     
  7. oldman

    oldman Registered

    Joined:
    Oct 14, 2010
    Messages:
    54
    Likes Received:
    51
    carrera, thank you for you're continuing updating of this magnificent mod
     
  8. Pauli Partanen

    Pauli Partanen Registered

    Joined:
    May 15, 2012
    Messages:
    1,091
    Likes Received:
    1,748
    thank you very much!
     
    Last edited: Jan 4, 2017
  9. Guimengo

    Guimengo Guest


    I'll have to download and try this again because last time it was not taking that setting. I was asked about the mod wanting me to use its version, i declined and still was forced to have it. The rpm counter also doesn't display correctly. A 3mb file would be less hassle to update than repackaging a folder three times the size of the 1.3gb rfcmp.
     
  10. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    917
    Likes Received:
    146
    Thank YOU!!
     
  11. Alex72

    Alex72 Registered

    Joined:
    Dec 27, 2016
    Messages:
    1,317
    Likes Received:
    992
    Will have to test this. Love old school formula. Thank you very much! :cool:
     
    Sulivan Gardena likes this.
  12. DJCruicky

    DJCruicky Registered

    Joined:
    Jan 25, 2012
    Messages:
    1,592
    Likes Received:
    1,121
    Thanks carrera4, Happy new year to you.
     
  13. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Your continued work to pull all of this amazing content to a v.1.0 state is much appreciated!

    EDIT: I see this is now on Steam, which is great for convenience. But no concerns about F1 lawyers?
     
    Last edited: Jan 6, 2017
    bravotangosix and TonyRickard like this.
  14. Guimengo

    Guimengo Guest

    Why would there be? Codemasters has no danger of competition from a period mod for this game, I doubt they'll push back to FOM to pursue anyone.

    Edit: As long as there's no F1 in the name, he should truly be in the clear.
     
    Last edited by a moderator: Jan 8, 2017
  15. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    Reiza wishes that was the case. They couldn't even use paint schemes that appeared at first glance to be similar to the real ones. Hope you are right.
     
  16. Andy_rsrf

    Andy_rsrf Registered

    Joined:
    Jan 23, 2013
    Messages:
    233
    Likes Received:
    21
    [​IMG] [​IMG]
    [​IMG]Marc Collins....
     
    Prodigy and Guimengo like this.
  17. JanJoost

    JanJoost Registered

    Joined:
    Jan 10, 2012
    Messages:
    8
    Likes Received:
    4
    Thanks very much Carrera for bringing us this great mod.

    I have 2 small requests / suggestions.
    a H-shifter upgrade without a shifting delay
    reduce the loudness of the carsounds in the sfx file

    Thanks! and keep up the good work!
     
    Andy_rsrf likes this.
  18. carrera.4

    carrera.4 Registered

    Joined:
    Nov 6, 2015
    Messages:
    39
    Likes Received:
    125
    OK, I will take a look ;)
     
  19. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Many thanks once again carrera. :)
     
  20. Hazi

    Hazi Registered

    Joined:
    Jan 15, 2012
    Messages:
    917
    Likes Received:
    146
    Waht I saw at Silverstone 88 is the "corridor" problem at the end of the start straight before the first corner, where AI swerves to the left, when they try to overtake at the starting grid and go off track to the grass on the left and cause mayhem- I fixed that once myself for RF1 but dont have that aiw file anymore. THX and TIA

    edit: in V0.93 I cannot load Silverstone88 not anymore - getting error: error getting stats for texture PROPS_A.DSSerror loading texture Props_A for material CRNRSTAT.
    edit2: Works on my 2nd machine - so must be on my side
     
    Last edited: Jan 18, 2017

Share This Page