Maya - with the support of Z-brush, Substance Designer, Unreal Engine 4 and Photoshop - that's my current working package
Why Maya over Max? I'm curious why a former Max user would step over to Maya? 3ds Max exports to UDK or unity too. Don't get me wrong here, i use Maya for modding in rF2.
At some point I had to switch because of Raceroom, they were using Maya when I joined them. It was painful moment but after 4 years I feel really fine with it
I can imagine. Workflow is similar and different at the sametime. BTW: Let me know when there is a job opening. You never know...
Seems like RR is really heading for UE4 now. Or it's the new Simbin-stuff. Looking forward to see some news about it soon.