The version I have called Indycar, what would it actually be called? There would be 4 versions: Historic, Stockcar, Indycar/Endurance & ????
Could I ask why not? You have put so much effort into producing these great tracks...why not fix relatively simple obvious glitches (like z-fighting flickering)?
Test and report back what you would consider the worst ones and I will have a look at them. Why no major work? VLM have a track in the works. I am always of the opinion don't do stuff twice. Once all Stockcar tracks are out to a reasonable standard, then I will go back. In fact, I have gone back just now fixing reported issues on other tracks. (not released yet)
VLM have a track in the works Any proof? I've seen only one screenshot of VLM Watkins Glen and it was about 3 years ago, since then nothing.
I was wrong. It was ~2,5 years ago and more than 1 picture. http://www.virtualr.net/watkins-glen-for-rfactor-2-first-previews Btw no offense I just would like to see them release that track but it doesn't look like they will.
i like the flow of this mod and track. seems good to me. maybe get some artist work done on it though. Nevertheless great mod and thanks for the effort.
Another awesome job Garry. What are the next tracks are you planning to do? Las Vegas, Chicagoland, Atlanta, Martinsville, Bristol?
I'm hoping for Sonoma , the track I found is a full course and not the one ran for NASCAR and there's a slight AI problem in one of the turns which always causes them to slide off the track. A few months ago, there was a posting by the ISI track team for a Martinville's mock track and Bristol mock track coming out but I'm not sure when those will be released. The Bristol mock is called "Fallston Motor Speedway" and the Martinsville mock I didn't see a name. These tracks can be seen from ISI Track team's twitter here and here. I think they were testing the multiple pit lanes for the Fallston one and they may be why it's taking some time to release that. [EDIT] Oops I guess they're called rF2 Track Team now.
Updated to V0.75 (current version) Moved safety car so 1st pit stall car can exit without reversing. Low detail replaces high detail stands with low detail stands. Low detail removes the 3d grass. Medium detail removes a layer of trees. High to full does nothing. Going from medium to low shadows removes tree shadows Fixed "lazy" graphic on exit kerb (T10) Replaced verges with a little nicer texture. Performance will be better for those who have slower pc's and need to drop detail. Previously everything was on full detail and full shadows in every graphic setting.
As it is the track I grew up down the street from I'd also love to see a version with all the different layouts over the years. Thanks machine for the update! Always appreciated.
Im having an issue with steam where about half of the stuff Ive subscribed to doesnt show up in the files or the game, so Im manually downloading it all. In this case, both links give errors. Any help is much appreciated. Cheers rocket
Sorry, links removed from first post. Tracks links are on the Stockcar Tracks page. https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/#post-869275