Hi guys, Sorry to open many threads. I have been playing around with GJED and it seems like a great program to edit materials on the fly. however all my materials look very flat and no reflective until you load up a track and can see what things look like. is there anyway in GJED to load my car onto a track so i can see what materials will actually look like in game? Many Thanks.
Hi mate, Are you able to help me in what is the best map for interior of the car such as plastics and leather? Every shades I use the car just seems a flat black With reflection or no no reflection and still flat black.
Leather and most plastics don't have reflections. I hope this helps. T1 is a flat dark grey texture for the 3 spheres
Thank you for that, very handy indeed. helps me in selecting correct shader. It ended up being related to UV map scaling.
Specular things are only visible with direct lighting (sun, bright moon light). When you have overcast weather, you'll need a bit of static shadows = ambient occlusion With a 3d moddeling program, Blender, Maya, 3ds max you can bake your "static shadows = AO map" in a texture file, and multiply it in your T1 with photoshop. If your T1 is tiled. You can use a 2nd UV map and use a shader that multiplies the ambient oclusion on your T1. (a shader with T1xT2 or T1 mul T2)) T2 is the ambient oclusion map.