Gjed Reflections

Discussion in 'Modding' started by kermit, May 25, 2016.

  1. kermit

    kermit Registered

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    Hi guys,

    Sorry to open many threads.

    I have been playing around with GJED and it seems like a great program to edit materials on the fly.

    however all my materials look very flat and no reflective until you load up a track and can see what things look like.

    is there anyway in GJED to load my car onto a track so i can see what materials will actually look like in game?

    Many Thanks.
     
  2. Woodee

    Woodee Registered

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    Have you tried using Dev mode yet?
     
  3. Gijs van Elderen

    Gijs van Elderen Registered

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  4. kermit

    kermit Registered

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    Wow, thank you for that!
     
  5. kermit

    kermit Registered

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    Hi mate,

    Are you able to help me in what is the best map for interior of the car such as plastics and leather? Every shades I use the car just seems a flat black With reflection or no no reflection and still flat black.
     
  6. Gijs van Elderen

    Gijs van Elderen Registered

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    Leather and most plastics don't have reflections.

    I hope this helps.

    T1 is a flat dark grey texture for the 3 spheres

     
    Last edited by a moderator: May 27, 2016
  7. Gijs van Elderen

    Gijs van Elderen Registered

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  8. kermit

    kermit Registered

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    Thank you for that, very handy indeed. helps me in selecting correct shader.

    It ended up being related to UV map scaling. :)
     
  9. Gijs van Elderen

    Gijs van Elderen Registered

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    Specular things are only visible with direct lighting (sun, bright moon light). When you have overcast weather, you'll need a bit of static shadows = ambient occlusion


    With a 3d moddeling program, Blender, Maya, 3ds max you can bake your "static shadows = AO map" in a texture file, and multiply it in your T1 with photoshop.



    If your T1 is tiled. You can use a 2nd UV map and use a shader that multiplies the ambient oclusion on your T1. (a shader with T1xT2 or T1 mul T2)) T2 is the ambient oclusion map.
     
    Last edited by a moderator: May 27, 2016

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